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Powergamers! Help Min/Max my Sorcerer!!
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<blockquote data-quote="Jack Simth" data-source="post: 3023990" data-attributes="member: 29252"><p>Unfortunately, Aid is temporary HP, not healing, so it doesn't stack and it won't get rid of wounds already present.</p><p></p><p>All sources available? Including Dragon Magizine?</p><p></p><p>Look up the Dragon Magazine Bloodline feats - 325 and 311, I think it was - many of them give you an extra spell known from a specific list at each spell level, in return for dropping a particular type of spell from your class list. As a Sorcerer, Spells Known are your greatest weakness. These feats are really, really fun.</p><p></p><p>Other options include shooting for the Mage of the Arcane Order PrC - a Human Sorcerer, with Arcane Preparation, Cooperative Metamagic, and some other metamagic feat meets all the pre-requisites at 5th level, ready to take the class at 6th. With that route, you'll always be able to call up the PHB Sor/Wiz spell you want, provided it's of a spell level you can cast. As a Sorcerer, you shouldn't have any trouble paying off your spellpool debt at the end of the day. In fact, you really should pay ahead. You'll gain back the two mostly low-value feats (Cooperative metamagic and Arcane Preparation) you invested into getting into the PrC as you advance in the PrC (it grants two bonus feats).</p><p>A called spell only stays in mind for one minute per caster level, so most DM's won't let them be used to craft items - but they can be put into, say, Rings of Spell Storing, or Spell Storing weapons. However, if you know what you'll be doing, you can have exactly the right spell for the job - about once/day (half your caster level in called spell levels each day - one spell of the highest level you can cast, or a few lower-level spells). </p><p></p><p>I may be alone in the crowd with this one, but make certain you have Rope Trick and Extend Spell when you hit 6th level. It gives you a way up walls (rope has a climb DC of 5), lets you rest virtually anywhere (invisible, spells can't cross the interface, up a ways - will foil most opponents, unless you abuse the trick too much, in which case, your DM will find one of the opponents it won't foil), grants some measure of protection against Scry/Buff/Teleport (+5 bonus to the Will save vs. Scrying if the target is on a different plane - and Rope Trick makes a different plane for you to be on; likewise, Teleport only works on the plane you're on, and you're on a different plane in a Rope Trick - and even Discern Location starts out with what plane you're on, and gets more specific from there; Rope Trick Dimension # 13347? Umm.... I don't think anyone will have a prepared focus for it.....). Depending on interpertation, it can also be used as an archery platform, that leaves you invisible while firing. </p><p></p><p>The Planar Binding line is handy - you'll need four spells at any given point to pull it off properly - Magic Circle Against [Good/Evil] (3rd), Dimensional Anchor (4th), Dismissal (5th), and one of the Planar Binding spells (Lesser (6 HD critters, 5th), normal (12 HD critters, 6th), Greater (18 HD critters, 8th). Careful, though; Magic Circle Against Good is an [Evil] spell, so a Paladin will get upset with you if you keep Calling angels. Likewise, if you Call up an Evil creature, it's an [Evil] spell. Elementals are pretty safe, though. Gives you something of the Wizard's ability to prepare for a specific, known encounter - the Wizard can prepare the perfect spell, the Planar Binding Sorcerer can Call the perfect help. </p><p></p><p>The [Shadow] line of spells is very handy for a Sorcerer (although you don't need to worry about it much until 8th, with Shadow Conjouration) as it can duplicate a LOT of the utility spells - Shadow Conjouration (4th) can noteably duplicate: Phantom Steed, Sepia Snake Sigil, Sleet Storm, Stinking Cloud, Acid Arrow, Glitterdust, Web, Summon Swarm, Fog Cloud, Grease, Mount, and Mage Armor, in addition to Summon Monster I, II, and III. Also, it's a standard action to cast - instant flanking for the Rogue in the party, Will save or no. Shadow Evocation (5th) can do Fire Shield, Wall of Fire, Wall of Ice, Ice Storm, Resilient Sphere, Daylight, Tiny Hut, Wind Wall (although that one is particularly ineffective), Continual Flame, Darkness, Gust of Wind (ditto), and Floating Disk (ditto again) in addition to most of the standard damge-dealing spells. The particular benefit of a Shadow Evocation Daylight or Continual Flame is that there's a decent chance that your high-will save opponents will be left in the dark......</p><p>The other advantage of the [Shadow] line, of course, is all the nifty PrC's for it, as well as the nifty that you can actually use Spell Focus and Greater Spell focus (Illusion), as your Illusion save DC will get used a lot.</p><p></p><p>Meh, I'm done rambling for now.</p><p></p><p>Edit: Oh, not quite.</p><p>Unless your DM is using the Magic and Psionics are Different clause in the XPH, make sure to pick up Limited Wish at 14th. Duplicate a power - Psychic Reformation - to replace all your spells known for the last 6 levels at the cost of 300 xp. Only works under transparency, though.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3023990, member: 29252"] Unfortunately, Aid is temporary HP, not healing, so it doesn't stack and it won't get rid of wounds already present. All sources available? Including Dragon Magizine? Look up the Dragon Magazine Bloodline feats - 325 and 311, I think it was - many of them give you an extra spell known from a specific list at each spell level, in return for dropping a particular type of spell from your class list. As a Sorcerer, Spells Known are your greatest weakness. These feats are really, really fun. Other options include shooting for the Mage of the Arcane Order PrC - a Human Sorcerer, with Arcane Preparation, Cooperative Metamagic, and some other metamagic feat meets all the pre-requisites at 5th level, ready to take the class at 6th. With that route, you'll always be able to call up the PHB Sor/Wiz spell you want, provided it's of a spell level you can cast. As a Sorcerer, you shouldn't have any trouble paying off your spellpool debt at the end of the day. In fact, you really should pay ahead. You'll gain back the two mostly low-value feats (Cooperative metamagic and Arcane Preparation) you invested into getting into the PrC as you advance in the PrC (it grants two bonus feats). A called spell only stays in mind for one minute per caster level, so most DM's won't let them be used to craft items - but they can be put into, say, Rings of Spell Storing, or Spell Storing weapons. However, if you know what you'll be doing, you can have exactly the right spell for the job - about once/day (half your caster level in called spell levels each day - one spell of the highest level you can cast, or a few lower-level spells). I may be alone in the crowd with this one, but make certain you have Rope Trick and Extend Spell when you hit 6th level. It gives you a way up walls (rope has a climb DC of 5), lets you rest virtually anywhere (invisible, spells can't cross the interface, up a ways - will foil most opponents, unless you abuse the trick too much, in which case, your DM will find one of the opponents it won't foil), grants some measure of protection against Scry/Buff/Teleport (+5 bonus to the Will save vs. Scrying if the target is on a different plane - and Rope Trick makes a different plane for you to be on; likewise, Teleport only works on the plane you're on, and you're on a different plane in a Rope Trick - and even Discern Location starts out with what plane you're on, and gets more specific from there; Rope Trick Dimension # 13347? Umm.... I don't think anyone will have a prepared focus for it.....). Depending on interpertation, it can also be used as an archery platform, that leaves you invisible while firing. The Planar Binding line is handy - you'll need four spells at any given point to pull it off properly - Magic Circle Against [Good/Evil] (3rd), Dimensional Anchor (4th), Dismissal (5th), and one of the Planar Binding spells (Lesser (6 HD critters, 5th), normal (12 HD critters, 6th), Greater (18 HD critters, 8th). Careful, though; Magic Circle Against Good is an [Evil] spell, so a Paladin will get upset with you if you keep Calling angels. Likewise, if you Call up an Evil creature, it's an [Evil] spell. Elementals are pretty safe, though. Gives you something of the Wizard's ability to prepare for a specific, known encounter - the Wizard can prepare the perfect spell, the Planar Binding Sorcerer can Call the perfect help. The [Shadow] line of spells is very handy for a Sorcerer (although you don't need to worry about it much until 8th, with Shadow Conjouration) as it can duplicate a LOT of the utility spells - Shadow Conjouration (4th) can noteably duplicate: Phantom Steed, Sepia Snake Sigil, Sleet Storm, Stinking Cloud, Acid Arrow, Glitterdust, Web, Summon Swarm, Fog Cloud, Grease, Mount, and Mage Armor, in addition to Summon Monster I, II, and III. Also, it's a standard action to cast - instant flanking for the Rogue in the party, Will save or no. Shadow Evocation (5th) can do Fire Shield, Wall of Fire, Wall of Ice, Ice Storm, Resilient Sphere, Daylight, Tiny Hut, Wind Wall (although that one is particularly ineffective), Continual Flame, Darkness, Gust of Wind (ditto), and Floating Disk (ditto again) in addition to most of the standard damge-dealing spells. The particular benefit of a Shadow Evocation Daylight or Continual Flame is that there's a decent chance that your high-will save opponents will be left in the dark...... The other advantage of the [Shadow] line, of course, is all the nifty PrC's for it, as well as the nifty that you can actually use Spell Focus and Greater Spell focus (Illusion), as your Illusion save DC will get used a lot. Meh, I'm done rambling for now. Edit: Oh, not quite. Unless your DM is using the Magic and Psionics are Different clause in the XPH, make sure to pick up Limited Wish at 14th. Duplicate a power - Psychic Reformation - to replace all your spells known for the last 6 levels at the cost of 300 xp. Only works under transparency, though. [/QUOTE]
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