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Powergamers! Help Min/Max my Sorcerer!!
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<blockquote data-quote="Iku Rex" data-source="post: 3024738" data-attributes="member: 752"><p><a href="http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=2" target="_blank">Neraph</a> sorecerer 5.</p><p></p><p>32 point buy</p><p></p><p>Str 9</p><p>Dex 14</p><p>Con 16</p><p>Int 10</p><p>Wis 8</p><p>Cha 17</p><p>+1 Cha on level 4</p><p></p><p>If you want to go for incantatrix (NOTE: 3.5 version in PGtF) you'll need a higher Int to qualify by 6th level. </p><p></p><p>Spells known: </p><p>1st (4): Mage Armor, Magic Missile, Shocking Grasp, Burning Hands</p><p>2nd (2): Alter Self, Wings of Cover (RotD 119)</p><p></p><p>Feats: Force of Personality (CAdv 109), Empower Spell</p><p></p><p>Rat familiar. (Or the sorcerer variant from the PHBII, if incantatrix.)</p><p></p><p>Equipment: Vest of Resistance (CArc) +1, Ring of Protection +1, +2000 gp </p><p></p><p>Tactics: Use alter self to turn into a <a href="http://www.wizards.com/default.asp?x=dnd/ex/20060704a&page=3" target="_blank">dwarf ancestor</a>. With mage armor you'll have AC 34, and you can enter melee range with some confidence. This lets you use the 5d6 shocking grasp on single opponents (no save) or blast groups with burning hands. Your saves are decent, and with wings of cover you can shut down almost any attack you don't want to hit you. (Max spellcraft to know what you're up against.)</p><p></p><p>Variant: A neraph melee sorcerer going for master of many forms, (ab)using the outsider polymorph, could be a fun character.</p><p>Variant 2: Wings of cover is powerful enough to build a character around. A dragonblood sorcerer specializing in force spells and going into argent savant could be pretty neat. (I have some ideas for a force themed sorcerer spell list somewhere, if you want that.)</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 3024738, member: 752"] [URL=http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=2]Neraph[/URL] sorecerer 5. 32 point buy Str 9 Dex 14 Con 16 Int 10 Wis 8 Cha 17 +1 Cha on level 4 If you want to go for incantatrix (NOTE: 3.5 version in PGtF) you'll need a higher Int to qualify by 6th level. Spells known: 1st (4): Mage Armor, Magic Missile, Shocking Grasp, Burning Hands 2nd (2): Alter Self, Wings of Cover (RotD 119) Feats: Force of Personality (CAdv 109), Empower Spell Rat familiar. (Or the sorcerer variant from the PHBII, if incantatrix.) Equipment: Vest of Resistance (CArc) +1, Ring of Protection +1, +2000 gp Tactics: Use alter self to turn into a [URL=http://www.wizards.com/default.asp?x=dnd/ex/20060704a&page=3]dwarf ancestor[/URL]. With mage armor you'll have AC 34, and you can enter melee range with some confidence. This lets you use the 5d6 shocking grasp on single opponents (no save) or blast groups with burning hands. Your saves are decent, and with wings of cover you can shut down almost any attack you don't want to hit you. (Max spellcraft to know what you're up against.) Variant: A neraph melee sorcerer going for master of many forms, (ab)using the outsider polymorph, could be a fun character. Variant 2: Wings of cover is powerful enough to build a character around. A dragonblood sorcerer specializing in force spells and going into argent savant could be pretty neat. (I have some ideas for a force themed sorcerer spell list somewhere, if you want that.) [/QUOTE]
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