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<blockquote data-quote="tempus_14" data-source="post: 2419822" data-attributes="member: 28123"><p><strong>k how about this</strong></p><p></p><p>A level 9 Char. Human Warmage8/Fighter 1 with a Dwarvenworked Mithral BattlePlate With the Eshew Materials, EWP: Fullbalde (make it huge, 4d8 dmg, -2 penalty, I think) EAP: Battleplate, Monkey Grip, and Dodge, next level take Combat casting and then take another fighter level afterwards to take mobility. Mithral Makes armor 1 size smaller (not to mention takes down the check penalty by twoplus the other two from the DWK which also increases the hardness and hitpoints of the armor, plus a max dex bonus of +5, +1 base, +2 Mithral, +2 Dwk) and Battleplate is heavy which makes it Medium, and with the Armored Mage: Medium ability offered at 8th level by the Warmage you can cast spells as if he was wearing no armor. Then with the Fullblade you have reach of 15ft (no penalty if the enemies get closer) so you can stave off those pesky foes trying to hurt you while you cast! Dont forget a Composite Longbow!</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />heh! IT'S CLEAVIN TIME!!!<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p></p><p></p><p></p><p>............................................that any better<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="tempus_14, post: 2419822, member: 28123"] [b]k how about this[/b] A level 9 Char. Human Warmage8/Fighter 1 with a Dwarvenworked Mithral BattlePlate With the Eshew Materials, EWP: Fullbalde (make it huge, 4d8 dmg, -2 penalty, I think) EAP: Battleplate, Monkey Grip, and Dodge, next level take Combat casting and then take another fighter level afterwards to take mobility. Mithral Makes armor 1 size smaller (not to mention takes down the check penalty by twoplus the other two from the DWK which also increases the hardness and hitpoints of the armor, plus a max dex bonus of +5, +1 base, +2 Mithral, +2 Dwk) and Battleplate is heavy which makes it Medium, and with the Armored Mage: Medium ability offered at 8th level by the Warmage you can cast spells as if he was wearing no armor. Then with the Fullblade you have reach of 15ft (no penalty if the enemies get closer) so you can stave off those pesky foes trying to hurt you while you cast! Dont forget a Composite Longbow! :]heh! IT'S CLEAVIN TIME!!!:] ............................................that any better:p [/QUOTE]
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