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Powergaming as a DM?
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<blockquote data-quote="green slime" data-source="post: 968490" data-attributes="member: 1325"><p>Is this the garrotte from Song & Silence? If so, it is a rather unfair item, and something which shouldn't be used in the game. People actually try to use this in a combat situation it is so good. Which is stupid. Do you want to see many heros wandering around attacking people with piano wire, as their weapon of choice in a straight up fight?</p><p></p><p>It rates along with harpoons from sword and fist as rediculous items with ill-thought out rules that don't belong in the game.</p><p></p><p>As to powergaming, to a certain extent, yes. But it has to be at the same level as the PCs are, otherwise it is just stupid. If you do it, you are encouraging them to do it. If you don't, and the PCs do, then most of the challenge disappears from the game. So it is a bit of give and take. The players should play well, and create reasonably powerful characters, that are of the same power level (approx), and you create NPCs to challenge them.</p><p></p><p>But powergaming by utilizing strange, obscure rules, and loop holes in the rules is an antithesis of dungeon mastering, which is to provide stability, balance and equality, and to fill in those holes in the rules with common sense. You DON'T want to introduce your PCs to these horrible rules abuses because you will then have to suffer the consequences. Common sense suffers, and the credibility of the game goes out the window, as players try to squeeze every little advantage out. Which may be fun for some, or for a while, but in a serious campaign, I wouldn't reccomend it.</p></blockquote><p></p>
[QUOTE="green slime, post: 968490, member: 1325"] Is this the garrotte from Song & Silence? If so, it is a rather unfair item, and something which shouldn't be used in the game. People actually try to use this in a combat situation it is so good. Which is stupid. Do you want to see many heros wandering around attacking people with piano wire, as their weapon of choice in a straight up fight? It rates along with harpoons from sword and fist as rediculous items with ill-thought out rules that don't belong in the game. As to powergaming, to a certain extent, yes. But it has to be at the same level as the PCs are, otherwise it is just stupid. If you do it, you are encouraging them to do it. If you don't, and the PCs do, then most of the challenge disappears from the game. So it is a bit of give and take. The players should play well, and create reasonably powerful characters, that are of the same power level (approx), and you create NPCs to challenge them. But powergaming by utilizing strange, obscure rules, and loop holes in the rules is an antithesis of dungeon mastering, which is to provide stability, balance and equality, and to fill in those holes in the rules with common sense. You DON'T want to introduce your PCs to these horrible rules abuses because you will then have to suffer the consequences. Common sense suffers, and the credibility of the game goes out the window, as players try to squeeze every little advantage out. Which may be fun for some, or for a while, but in a serious campaign, I wouldn't reccomend it. [/QUOTE]
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