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General Tabletop Discussion
*Dungeons & Dragons
[Powergaming] Monk/Ninja (or Rogue) = Nasty!
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<blockquote data-quote="RogueJK" data-source="post: 11656" data-attributes="member: 170"><p>The Ninja is more powerful than you might think. At first glance, it appears that they can't wear any armor or use a shield without losing most of their special abilities. However, this is not the case. The text clearly states that they lose these abilities if they wear any armor with an armor check above 0.</p><p></p><p>As such, they have many ways to boost their AC.</p><p></p><p>Masterwork Armor = -1 to Armor check penalty (Per the DMG, all magic armor is also MW armor.)</p><p>Nimbleness special quality (+1 enhancement from Magic of Faerun) = -1 to armor check penalty</p><p>Mithral = -3 to armor check penalty</p><p></p><p>This makes a total of -5 to the armor check penalty. They can wear any light or medium armor with these qualities and still have 0 armor check penalty. The same goes with shields. They can use a Darkwood shield or a Mithral shield, both of which have an armor check penalty of 0.</p><p></p><p>"Wait!" you say. "The ninja isn't proficient with ANY armor or shields." Well, no they aren't. But, according to the PHB, if you use any armor or shield that you aren't proficient with, you apply the armor check penalty to attack rolls and all skills that require movement. When the armor check penalty is 0, this isn't a problem.</p><p></p><p>So the Ninja can be seen as a fighter with no heavy armor proficiency, limited weapon proficiency, and a d6 for hit points. The added sneak attack damage and other special abilities would seem to make up for that.</p><p></p><p>Just something to ponder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="RogueJK, post: 11656, member: 170"] The Ninja is more powerful than you might think. At first glance, it appears that they can't wear any armor or use a shield without losing most of their special abilities. However, this is not the case. The text clearly states that they lose these abilities if they wear any armor with an armor check above 0. As such, they have many ways to boost their AC. Masterwork Armor = -1 to Armor check penalty (Per the DMG, all magic armor is also MW armor.) Nimbleness special quality (+1 enhancement from Magic of Faerun) = -1 to armor check penalty Mithral = -3 to armor check penalty This makes a total of -5 to the armor check penalty. They can wear any light or medium armor with these qualities and still have 0 armor check penalty. The same goes with shields. They can use a Darkwood shield or a Mithral shield, both of which have an armor check penalty of 0. "Wait!" you say. "The ninja isn't proficient with ANY armor or shields." Well, no they aren't. But, according to the PHB, if you use any armor or shield that you aren't proficient with, you apply the armor check penalty to attack rolls and all skills that require movement. When the armor check penalty is 0, this isn't a problem. So the Ninja can be seen as a fighter with no heavy armor proficiency, limited weapon proficiency, and a d6 for hit points. The added sneak attack damage and other special abilities would seem to make up for that. Just something to ponder. :D [/QUOTE]
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[Powergaming] Monk/Ninja (or Rogue) = Nasty!
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