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Powergaming Munchkins. Evil Incarnate
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<blockquote data-quote="Arc" data-source="post: 1562176" data-attributes="member: 12184"><p>Ah... you bring back such fond memories. Having a character who could singlehandedly kill the entire group did wonders for party cohesion though, you have to admit. And the samurai was actually of only average power in the party, I just powergamed like crazy to get a decent implimentation of the character concept I wanted (which if run without powergaming was rather weak).</p><p></p><p>As a powergamer (or one who "roll-plays", as recent threads have named it) who's played among other powergamers, I have to say that powergaming (not Munchkinism, there is a difference) can be loads of fun, as long as everyone in the group is into it. Having friendly rivalries over who can find the most powerful character combo, or make the most interesting character concept <strong>work</strong>, is a heckuva lot of fun. Having 1 or 2 people in a group powergame while the rest sit by and play weak characters is no fun, even for the powergamers. There's a certain frustration that sets in when you realize that your character can beat whatever the DM throws at you, and that there's no real point to having some of your party with you (except to eat XP).</p><p></p><p>Munchkinism (as my experiances define it: powergaming + cheating/trying to make exceptions for yourself only) is a different story. The challenge of making a powerful character within the rules isn't there if you cheat in character creation or play, and there's no real way to have friendly competition over who can cheat more. As I see it, Munchkinism is for powergamers who don't have any skill.</p></blockquote><p></p>
[QUOTE="Arc, post: 1562176, member: 12184"] Ah... you bring back such fond memories. Having a character who could singlehandedly kill the entire group did wonders for party cohesion though, you have to admit. And the samurai was actually of only average power in the party, I just powergamed like crazy to get a decent implimentation of the character concept I wanted (which if run without powergaming was rather weak). As a powergamer (or one who "roll-plays", as recent threads have named it) who's played among other powergamers, I have to say that powergaming (not Munchkinism, there is a difference) can be loads of fun, as long as everyone in the group is into it. Having friendly rivalries over who can find the most powerful character combo, or make the most interesting character concept [B]work[/B], is a heckuva lot of fun. Having 1 or 2 people in a group powergame while the rest sit by and play weak characters is no fun, even for the powergamers. There's a certain frustration that sets in when you realize that your character can beat whatever the DM throws at you, and that there's no real point to having some of your party with you (except to eat XP). Munchkinism (as my experiances define it: powergaming + cheating/trying to make exceptions for yourself only) is a different story. The challenge of making a powerful character within the rules isn't there if you cheat in character creation or play, and there's no real way to have friendly competition over who can cheat more. As I see it, Munchkinism is for powergamers who don't have any skill. [/QUOTE]
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