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Powergaming Munchkins. Evil Incarnate
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<blockquote data-quote="Sarellion" data-source="post: 1562182" data-attributes="member: 6254"><p>This was in my homebrew world and -system.</p><p></p><p>One player always:</p><p></p><p>1. Asked me rules questions for at least twenty minutes at the beginning of every game. These were not essential stuff but some tweaky strange ideas. </p><p></p><p>2. Was greedy for artifacts so much it was silly. Flew around alone during a siege to seek out mages to kill them for their stuff. Also he tried to kill another party member to get his stuff, especially one piece that was better than his equipment. Tried to kill the main NPC of one quest for her stuff. He tried to get one friendly ally killed by villains to claim his tower and artifacts. The villains were attacking the tower after he published a journal about it. It ws a tower of an ancient race. The Guardians was friendly and even gave them some gems. The villains read the journal and asked the group for help looting the tower. The group agreed but wnated to turn on the villains in the heat of battle.The munchkin tried to play the villains and the guardians against each other so they would kill him before. Afterwards he would have claimed the tower.</p><p>He wanted to kill the PCs of another group that gamed in the world for thier stuff. He even collected old burnt leather armor from some random orcs that wandered around which was nearly worthless.</p><p></p><p>3. Always had some strange ideas how things could work. He tried to get expendable family and associates help to kill a dragon in the swamp with no idea how to motivate them. He wanted to hire combat engineers, transport them in a swamp thousands of miles away to build ballistas to fight a flying dragon. He had only weird ideas how to kill the dragon but he had finished planys how to split the loot. We had hours of debate how much blood would be usable for alchemy, how many scales we could get, what yould make out of dragon bones and so on. </p><p></p><p>4. Managed to insult every NPC individual or group that the DM wanted to be friends, allies or contractors of the group.</p><p></p><p>5. The magic system uses powerpoints to regulate how much magic you are able to use. They take some time to come back over several days. He always tried to get other people to use their magic and resources to save his own.</p></blockquote><p></p>
[QUOTE="Sarellion, post: 1562182, member: 6254"] This was in my homebrew world and -system. One player always: 1. Asked me rules questions for at least twenty minutes at the beginning of every game. These were not essential stuff but some tweaky strange ideas. 2. Was greedy for artifacts so much it was silly. Flew around alone during a siege to seek out mages to kill them for their stuff. Also he tried to kill another party member to get his stuff, especially one piece that was better than his equipment. Tried to kill the main NPC of one quest for her stuff. He tried to get one friendly ally killed by villains to claim his tower and artifacts. The villains were attacking the tower after he published a journal about it. It ws a tower of an ancient race. The Guardians was friendly and even gave them some gems. The villains read the journal and asked the group for help looting the tower. The group agreed but wnated to turn on the villains in the heat of battle.The munchkin tried to play the villains and the guardians against each other so they would kill him before. Afterwards he would have claimed the tower. He wanted to kill the PCs of another group that gamed in the world for thier stuff. He even collected old burnt leather armor from some random orcs that wandered around which was nearly worthless. 3. Always had some strange ideas how things could work. He tried to get expendable family and associates help to kill a dragon in the swamp with no idea how to motivate them. He wanted to hire combat engineers, transport them in a swamp thousands of miles away to build ballistas to fight a flying dragon. He had only weird ideas how to kill the dragon but he had finished planys how to split the loot. We had hours of debate how much blood would be usable for alchemy, how many scales we could get, what yould make out of dragon bones and so on. 4. Managed to insult every NPC individual or group that the DM wanted to be friends, allies or contractors of the group. 5. The magic system uses powerpoints to regulate how much magic you are able to use. They take some time to come back over several days. He always tried to get other people to use their magic and resources to save his own. [/QUOTE]
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