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General Tabletop Discussion
*Pathfinder & Starfinder
Powergaming, who is on board?
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<blockquote data-quote="kaomera" data-source="post: 3697788" data-attributes="member: 38357"><p>First of all, it isn't a question of editions. There was powergaming when I started with 1e AD&D, and just like today different groups where ok with differing levels of it.</p><p></p><p></p><p>OK, I don't see that there is a direct connection between powergaming and ignoring the campaign, unless somehow a specific campaign was designed specifically to thwart powergamers (which, IMO, would probably be more of a problem than the powergaming in the first place!). Some players aren't going to really connect with any given campaign, and they'll tend to build more vanilla characters. However it's been my experience that most powergamers will make at least a token effort to tie their characters to the campaign-world, if only because they can probably expect the DM to question them on their character choices. Wouldn't do to have DM tell you to remove a key part of your build strategy because "it just doesn't fit in with the campaign", now would it?</p><p></p><p>And anyway, if the DM doesn't have a storyline he's pushing, maybe the players can come up with something... That doesn't automatically make the game "videogame style hack and slash".</p><p></p><p></p><p>"Players"? Which players? All players? Nope. Some players? Probably.</p><p></p><p></p><p>"We"? We're doing nothing, I don't even play in your game.</p><p></p><p>Me? Again, nothing. Most of my players really couldn't powergame their way out of a paper bag. Some of them are great roleplayers, others aren't.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3697788, member: 38357"] First of all, it isn't a question of editions. There was powergaming when I started with 1e AD&D, and just like today different groups where ok with differing levels of it. OK, I don't see that there is a direct connection between powergaming and ignoring the campaign, unless somehow a specific campaign was designed specifically to thwart powergamers (which, IMO, would probably be more of a problem than the powergaming in the first place!). Some players aren't going to really connect with any given campaign, and they'll tend to build more vanilla characters. However it's been my experience that most powergamers will make at least a token effort to tie their characters to the campaign-world, if only because they can probably expect the DM to question them on their character choices. Wouldn't do to have DM tell you to remove a key part of your build strategy because "it just doesn't fit in with the campaign", now would it? And anyway, if the DM doesn't have a storyline he's pushing, maybe the players can come up with something... That doesn't automatically make the game "videogame style hack and slash". "Players"? Which players? All players? Nope. Some players? Probably. "We"? We're doing nothing, I don't even play in your game. Me? Again, nothing. Most of my players really couldn't powergame their way out of a paper bag. Some of them are great roleplayers, others aren't. [/QUOTE]
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Powergaming, who is on board?
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