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<blockquote data-quote="Xeviat" data-source="post: 9506310" data-attributes="member: 57494"><p>Hi everybody!</p><p></p><p>I've been thinking about D&D boss fights and how to make them more exciting. 5E has Mythic monsters. I know there's Kaiju rules out there too. But I had a thought that I was wondering how you think it would play out.</p><p></p><p>What if abilities like Breath Weapons took a full round to come out? Like round 1, Dragon uses an Action to inhale, then it uses its breath weapon automatically at the start of its next turn. This way, players would have the opportunity to take cover, to scatter, or even to heroically charge in and leap into their exposed vulnerable mouth.</p><p></p><p>It also got me wondering about balancing magic and weapons by doing the same to spells. How much better would fireball be if you knew where it was going and had a chance to react?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9506310, member: 57494"] Hi everybody! I've been thinking about D&D boss fights and how to make them more exciting. 5E has Mythic monsters. I know there's Kaiju rules out there too. But I had a thought that I was wondering how you think it would play out. What if abilities like Breath Weapons took a full round to come out? Like round 1, Dragon uses an Action to inhale, then it uses its breath weapon automatically at the start of its next turn. This way, players would have the opportunity to take cover, to scatter, or even to heroically charge in and leap into their exposed vulnerable mouth. It also got me wondering about balancing magic and weapons by doing the same to spells. How much better would fireball be if you knew where it was going and had a chance to react? [/QUOTE]
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