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<blockquote data-quote="Stalker0" data-source="post: 9506389" data-attributes="member: 5889"><p>In dave2008s monster compendium, his recent dragons do exact this. They get a breath weapon, and then it requires an action to recharge them.</p><p></p><p>I think the key to this working, is you want to create a scenario where the monster cannot be attacked as easily, and therefore, the party considers tactics other than attacks.</p><p></p><p>Take the dragon I mentioned. If the dragon just stands there powering up while getting beat on....that adds nothing to the fight. However, imagine a dragon that breaths the first round and takes to the air, in the second round he's circling high in the sky while inhaling for a clear recharge of his mighty weapon, and then round 3 comes crashing down breathing fire.</p><p></p><p>What that does is either it forces the party to use suboptimal attacks (aka the melee guys might use weaker ranged attacks, or casters use longer range but maybe not their desired spells)....or they decide to prepare for the onslaught through other means.</p><p></p><p></p><p>Another version of this, is a monster that while powering up, a sphere of force builds around them, and breaks in the next round as the big whammy is released. you know have a moment of pause between the next round of action, which breaks up the normal narrative of combat and requires the player to think a bit differently than "swing swing swing"</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9506389, member: 5889"] In dave2008s monster compendium, his recent dragons do exact this. They get a breath weapon, and then it requires an action to recharge them. I think the key to this working, is you want to create a scenario where the monster cannot be attacked as easily, and therefore, the party considers tactics other than attacks. Take the dragon I mentioned. If the dragon just stands there powering up while getting beat on....that adds nothing to the fight. However, imagine a dragon that breaths the first round and takes to the air, in the second round he's circling high in the sky while inhaling for a clear recharge of his mighty weapon, and then round 3 comes crashing down breathing fire. What that does is either it forces the party to use suboptimal attacks (aka the melee guys might use weaker ranged attacks, or casters use longer range but maybe not their desired spells)....or they decide to prepare for the onslaught through other means. Another version of this, is a monster that while powering up, a sphere of force builds around them, and breaks in the next round as the big whammy is released. you know have a moment of pause between the next round of action, which breaks up the normal narrative of combat and requires the player to think a bit differently than "swing swing swing" [/QUOTE]
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