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<blockquote data-quote="Riastlin" data-source="post: 5555925" data-attributes="member: 94022"><p>Well first off, some feats, especially from Essentials, are simply better and arguably overpowered. Staff Expertise is a common one that gets complained about because of its obvious advantages. </p><p> </p><p>Off the top of my head, I don't know exactly which powers came from which class, but as I recall, he has to keep an equal balance between psion and wizard powers. Assuming that's correct, make sure that he does. The real reason he's going with psion powers I would assume is to get psychic damage powers which iirc will then boost Staff of Ruin (keep in mind I'm still on the first cup of coffee here and without my books). Additionally, if he has multiple items that give some bonuses to damage, make sure that the bonuses are of different types. If they are both item bonuses for instance, they won't stack.</p><p> </p><p>Anyhoo, as for what to do, well, you are in a bit of a tricky situation. You've asked him to tone it down and he seems, at best, reluctant to do so. Obviously this is the best first step to take. If you haven't done so already, have the entire group talk to him about how he is affecting their enjoyment. If its just you that has talked to him, he may not understand he's affecting everyone, and may think you are just trying to nerf him.</p><p> </p><p>If that doesn't work, you are then stuck with only a couple of options, none of which are great. One option would be to simply ask him to leave the group. This is obviously hard, but the bottom line is that not every player is compatible with every group. It doesn't mean that any one person is doing it "wrong" just that there are a lot of different styles out there. Alternatively, you could simply end the campaign and start up a new one. For the new campaign you can then limit the sources from which the group can pull. This would put everyone on a more or less equal footing and give you the option to limit those things which you deem overpowered. Personally, I don't like doing either of these options as they do tend to seem like targetting one specific person.</p><p> </p><p>About the only other thing you can do (off the top of my head) is to try to plan your encounters so that at times he can show off his build and take advantage of his choices and at other times place him at a disadvantage. Maybe the monsters are resistant to his damage type, or you have artillery that can find and target him without having to worry about surrounding him, etc. The key here is to make sure that you do this for everyone, not just Scrubb. Every character should have his moment to shine just as every character should have their moments where they really have to rely on their teammates.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5555925, member: 94022"] Well first off, some feats, especially from Essentials, are simply better and arguably overpowered. Staff Expertise is a common one that gets complained about because of its obvious advantages. Off the top of my head, I don't know exactly which powers came from which class, but as I recall, he has to keep an equal balance between psion and wizard powers. Assuming that's correct, make sure that he does. The real reason he's going with psion powers I would assume is to get psychic damage powers which iirc will then boost Staff of Ruin (keep in mind I'm still on the first cup of coffee here and without my books). Additionally, if he has multiple items that give some bonuses to damage, make sure that the bonuses are of different types. If they are both item bonuses for instance, they won't stack. Anyhoo, as for what to do, well, you are in a bit of a tricky situation. You've asked him to tone it down and he seems, at best, reluctant to do so. Obviously this is the best first step to take. If you haven't done so already, have the entire group talk to him about how he is affecting their enjoyment. If its just you that has talked to him, he may not understand he's affecting everyone, and may think you are just trying to nerf him. If that doesn't work, you are then stuck with only a couple of options, none of which are great. One option would be to simply ask him to leave the group. This is obviously hard, but the bottom line is that not every player is compatible with every group. It doesn't mean that any one person is doing it "wrong" just that there are a lot of different styles out there. Alternatively, you could simply end the campaign and start up a new one. For the new campaign you can then limit the sources from which the group can pull. This would put everyone on a more or less equal footing and give you the option to limit those things which you deem overpowered. Personally, I don't like doing either of these options as they do tend to seem like targetting one specific person. About the only other thing you can do (off the top of my head) is to try to plan your encounters so that at times he can show off his build and take advantage of his choices and at other times place him at a disadvantage. Maybe the monsters are resistant to his damage type, or you have artillery that can find and target him without having to worry about surrounding him, etc. The key here is to make sure that you do this for everyone, not just Scrubb. Every character should have his moment to shine just as every character should have their moments where they really have to rely on their teammates. [/QUOTE]
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