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<blockquote data-quote="Neonchameleon" data-source="post: 5558064" data-attributes="member: 87792"><p>I see a huge difference in playstyles. And ironically, to me, Player C is treating the game as what it is - a game about competent people trying to do what they can. Player A on the other hand would appear to be trying to take most of the tension from the game - or play something else entirely. He's the one that's playing Snap at a Poker tournament.</p><p> </p><p>Player C on the other hand is a problem - but not for the reasons stated. He wants to be the best at everything. It's not that he's come up with a fairly powerful build that's the problem. It's that he thinks the Warden (the toughest class in the game) is overpowered because it's tougher than his Wizard/Psion (and wizards and psions are probably the second and third squishiest classes in the game - the only squishier one being the sorceror). He wants people to play the same game as he does, but never to be overshadowed by them at anything. This is IMO a problem for a team game - and <em>especially</em> for 4e. Where as I said earlier the desire is that each class is the best there is at what they do.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5558064, member: 87792"] I see a huge difference in playstyles. And ironically, to me, Player C is treating the game as what it is - a game about competent people trying to do what they can. Player A on the other hand would appear to be trying to take most of the tension from the game - or play something else entirely. He's the one that's playing Snap at a Poker tournament. Player C on the other hand is a problem - but not for the reasons stated. He wants to be the best at everything. It's not that he's come up with a fairly powerful build that's the problem. It's that he thinks the Warden (the toughest class in the game) is overpowered because it's tougher than his Wizard/Psion (and wizards and psions are probably the second and third squishiest classes in the game - the only squishier one being the sorceror). He wants people to play the same game as he does, but never to be overshadowed by them at anything. This is IMO a problem for a team game - and [I]especially[/I] for 4e. Where as I said earlier the desire is that each class is the best there is at what they do. [/QUOTE]
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