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<blockquote data-quote="mneme" data-source="post: 5569953" data-attributes="member: 59248"><p>@<a href="http://www.enworld.org/forum/members/rlburnside.html" target="_blank">RLBURNSIDE</a> Anger leads to the dark side, man. More seriously, I think you reserve your anger for the wrong things. A GM has the total right to tell players what classes they can play and require unoptimized arrays--but I'll admit doing so for one player but not another is beyond the pale (as is telling a player that their choices are unacceptable 5 minutes before the game when they had weeks to look it over and ask for changes). Also, refusing to drop types of loot the party can actually use (although if the wizard had the Transfer Enchantment ritual, he could have just transfered everything semi-appropriate to your starting gear) is rude, and running a well-balanced (mostly) game like 4e and then houseruling away masterwork armor when MW is part of the game balance is a ludicrous misunderstanding of the game's math.</p></blockquote><p></p>
[QUOTE="mneme, post: 5569953, member: 59248"] @[URL="http://www.enworld.org/forum/members/rlburnside.html"]RLBURNSIDE[/URL] Anger leads to the dark side, man. More seriously, I think you reserve your anger for the wrong things. A GM has the total right to tell players what classes they can play and require unoptimized arrays--but I'll admit doing so for one player but not another is beyond the pale (as is telling a player that their choices are unacceptable 5 minutes before the game when they had weeks to look it over and ask for changes). Also, refusing to drop types of loot the party can actually use (although if the wizard had the Transfer Enchantment ritual, he could have just transfered everything semi-appropriate to your starting gear) is rude, and running a well-balanced (mostly) game like 4e and then houseruling away masterwork armor when MW is part of the game balance is a ludicrous misunderstanding of the game's math. [/QUOTE]
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