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<blockquote data-quote="Zaruthustran" data-source="post: 4092126" data-attributes="member: 1457"><p>You're not missing anything. I think the idea was to move past the whole "My turn. I swing. I hit. 5 damage" thing. With at least two at-will attack powers to choose from, every single turn presents a choice. And each at-will attack is more interesting than a generic attack. </p><p></p><p>So why have generic attacks? For things like opportunity attacks or charges. OA's are little interrupt actions that take place during someone else's turn; they shouldn't be too interesting or complex because they might overshadow the actions of whoever's turn it is. And charges are already interesting enough--they don't need any additional complexity.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4092126, member: 1457"] You're not missing anything. I think the idea was to move past the whole "My turn. I swing. I hit. 5 damage" thing. With at least two at-will attack powers to choose from, every single turn presents a choice. And each at-will attack is more interesting than a generic attack. So why have generic attacks? For things like opportunity attacks or charges. OA's are little interrupt actions that take place during someone else's turn; they shouldn't be too interesting or complex because they might overshadow the actions of whoever's turn it is. And charges are already interesting enough--they don't need any additional complexity. [/QUOTE]
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