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<blockquote data-quote="mellored" data-source="post: 6730837" data-attributes="member: 6801209"><p>IMO:</p><p></p><p>Action Point -> When an ally misses, you can use a reaction to add 1dx to someone's attack. (not a direct feature, but still a general accuracy boost).</p><p>Commanders' Strike -> As an action, when an ally takes the attack action, it can can make 1 additional attack against the target.</p><p>Knights Move -> As a bonus action, an ally can use it's reaction to move upto 1/2 it speed without provoking an opportunity attack.</p><p>Lead the attack -> When you hit a target, all attacks against the target have advantage.</p><p>Inspiring Word -> as a bonus action, an creature can use a hit die and regains additional hit points equal to your Cha modifier. In addition, creatures that spend hit dice during a short rest gain 2+Cha on each die they spend.</p><p>Vengeance is mine -> When you are hit by an attack, you may use your reaction to attack that creature. If you do, 1 ally may also use their reaction to move 1/2 their speed without provoking an opportunity attack and make a melee attack against that creature. (might be too much).</p><p>Rub some dirt in it -> As a bonus action, a creature under an effect that they make a save against every turn, such as hold person, can imminently make a save against that effect. A failed save will not cause the effect to get worse.</p></blockquote><p></p>
[QUOTE="mellored, post: 6730837, member: 6801209"] IMO: Action Point -> When an ally misses, you can use a reaction to add 1dx to someone's attack. (not a direct feature, but still a general accuracy boost). Commanders' Strike -> As an action, when an ally takes the attack action, it can can make 1 additional attack against the target. Knights Move -> As a bonus action, an ally can use it's reaction to move upto 1/2 it speed without provoking an opportunity attack. Lead the attack -> When you hit a target, all attacks against the target have advantage. Inspiring Word -> as a bonus action, an creature can use a hit die and regains additional hit points equal to your Cha modifier. In addition, creatures that spend hit dice during a short rest gain 2+Cha on each die they spend. Vengeance is mine -> When you are hit by an attack, you may use your reaction to attack that creature. If you do, 1 ally may also use their reaction to move 1/2 their speed without provoking an opportunity attack and make a melee attack against that creature. (might be too much). Rub some dirt in it -> As a bonus action, a creature under an effect that they make a save against every turn, such as hold person, can imminently make a save against that effect. A failed save will not cause the effect to get worse. [/QUOTE]
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