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Powers Multiclassing: Putting a little 3e in our 4e powers
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<blockquote data-quote="fissionessence" data-source="post: 4391120" data-attributes="member: 63357"><p>Could you still take a feat to gain access to the dumbed down ability of your multiclass class? It would be silly to spend feats to switch out powers, since you just get the powers anyway, but class features is one of the more important things to me when it comes to wanting to multiclass; the features, for me, are really what define the class.</p><p></p><p>Then again, I think this system would support a feat structure that I also think could work under current multiclassing rules; several different feats for each class, allowing you to spend more than one feat to get more dumbed-down class features (instead of just being stuck with the one the developers chose).</p><p></p><p>Anyway, though, I like what you have here. I'd be interested to see how it actually plays out. I'm inclined to think that the more powers one might have would screw up the 4E system not necessarily in terms of balance, but rather in terms of how many non-at-will powers you're supposed to be using in a given encounter. The reason character's don't gain a lot of per-encounter powers is to encourage good resource management skills and uses of at-wills. The more encounter powers available, the fewer important decisions the player needs to make (of course this final point could be easily up for debate).</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4391120, member: 63357"] Could you still take a feat to gain access to the dumbed down ability of your multiclass class? It would be silly to spend feats to switch out powers, since you just get the powers anyway, but class features is one of the more important things to me when it comes to wanting to multiclass; the features, for me, are really what define the class. Then again, I think this system would support a feat structure that I also think could work under current multiclassing rules; several different feats for each class, allowing you to spend more than one feat to get more dumbed-down class features (instead of just being stuck with the one the developers chose). Anyway, though, I like what you have here. I'd be interested to see how it actually plays out. I'm inclined to think that the more powers one might have would screw up the 4E system not necessarily in terms of balance, but rather in terms of how many non-at-will powers you're supposed to be using in a given encounter. The reason character's don't gain a lot of per-encounter powers is to encourage good resource management skills and uses of at-wills. The more encounter powers available, the fewer important decisions the player needs to make (of course this final point could be easily up for debate). ~ fissionessence [/QUOTE]
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