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Powers Need to Do More Damage
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<blockquote data-quote="ren1999" data-source="post: 5861121" data-attributes="member: 85179"><p>Combat is too long because weapons and powers don't do enough damage. Here is my awkward math. </p><p></p><p>Current 4th Edition Rules and my House Rules</p><p>Increase 2 abilities by +1 every 5 levels.</p><p>Increase all abilities by +1 at 11th and 21st level.</p><p></p><p>If a character has a natural 18 constitution and adds +8 at 30th level then the character has a maximum possible constitution of 26. </p><p>Add 12 hit points for every fighter level to 30th and that is a maximum of potential hit points of 360+26=386 maximum hit points.</p><p></p><p>Another 30th level character that does maximum damage could reduce 386 hit points in 5 moves. Which means we need powers that can do 77 points of damage in 1 turn.</p><p></p><p>That means a 1d12 weapon should do 6[w] at 30th level -- 6d12+26(if the strength modifier is maxed)+15(1/2 of 30th level)=113 possible points damage.</p><p></p><p>So powers should do +1[w] every 5 levels to reduce combat time. </p><p></p><p>Many powers are listed as 2[w] at 11th and 3[w]. I think those powers are too weak. </p><p></p><p>Also, a fighter type should be able to attack adjacent targets at higher levels during one standard action if spell casters can attack multiple targets with burst at higher levels.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5861121, member: 85179"] Combat is too long because weapons and powers don't do enough damage. Here is my awkward math. Current 4th Edition Rules and my House Rules Increase 2 abilities by +1 every 5 levels. Increase all abilities by +1 at 11th and 21st level. If a character has a natural 18 constitution and adds +8 at 30th level then the character has a maximum possible constitution of 26. Add 12 hit points for every fighter level to 30th and that is a maximum of potential hit points of 360+26=386 maximum hit points. Another 30th level character that does maximum damage could reduce 386 hit points in 5 moves. Which means we need powers that can do 77 points of damage in 1 turn. That means a 1d12 weapon should do 6[w] at 30th level -- 6d12+26(if the strength modifier is maxed)+15(1/2 of 30th level)=113 possible points damage. So powers should do +1[w] every 5 levels to reduce combat time. Many powers are listed as 2[w] at 11th and 3[w]. I think those powers are too weak. Also, a fighter type should be able to attack adjacent targets at higher levels during one standard action if spell casters can attack multiple targets with burst at higher levels. [/QUOTE]
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