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<blockquote data-quote="Saeviomagy" data-source="post: 4407368" data-attributes="member: 5890"><p>Make sure you shift away from the foe that you knock prone. That way it's impossible (barring some special ability) for them to attack you. They can't charge because you are too close, and they can't move and attack.</p><p></p><p>I think knockdowns take a lot of coordination to take advantage of.</p><p></p><p>Sure strike can help a fighter kill minions, but that's really all it does, and unless there's only one minion around, cleave is much better.</p><p></p><p>As for me? I found that riposte strike was pretty bad - in order to get your riposte, you have to hit, so you've already sneak attacked for the round. The basic attack it grants is going to be quite weak compared with the likely effects of anything that swings at you in melee, and so it's not going to be any major deterrent for a foe.</p><p></p><p>I replaced it with deft strike, which originally looked awful. 2 squares of movement? Pah! But I was so wrong. Deft striking (with ranged attacks) out from total cover and then moving back into it is a great defensive tactic. Deft strike has also helped me get more than a few flanks. I think rogues will find that piercing strike is a gimme, and then artful dodgers will find a hard choice between sly flourish and deft strike. Brutes should take deft strike and not look back.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4407368, member: 5890"] Make sure you shift away from the foe that you knock prone. That way it's impossible (barring some special ability) for them to attack you. They can't charge because you are too close, and they can't move and attack. I think knockdowns take a lot of coordination to take advantage of. Sure strike can help a fighter kill minions, but that's really all it does, and unless there's only one minion around, cleave is much better. As for me? I found that riposte strike was pretty bad - in order to get your riposte, you have to hit, so you've already sneak attacked for the round. The basic attack it grants is going to be quite weak compared with the likely effects of anything that swings at you in melee, and so it's not going to be any major deterrent for a foe. I replaced it with deft strike, which originally looked awful. 2 squares of movement? Pah! But I was so wrong. Deft striking (with ranged attacks) out from total cover and then moving back into it is a great defensive tactic. Deft strike has also helped me get more than a few flanks. I think rogues will find that piercing strike is a gimme, and then artful dodgers will find a hard choice between sly flourish and deft strike. Brutes should take deft strike and not look back. [/QUOTE]
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