Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Powers to grant allies temp HP, prevent damage, etc.?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nogray" data-source="post: 5957413" data-attributes="member: 28028"><p>While there are powers that grant temp hp and others that negate hits, I still don't think it's terribly feasible to make a character with a minion in tow for any serious encounter. The damages are just too high to be easily countered by temp hps. Average monster damage at that level is about 18, so you'd need a lot of temp hps to counter that, and there would be a razor-thin margin for error. After all, if they lose all the temps you give them, they are one away from dying.</p><p></p><p>One way I can see to make this remotely work would be to use a houserule to allow the temp hit points given by the artificer's Healing Infusion: Resistive Formula to benefit from a feat like Lend Health, then apply both of those ideas to the base leader class you are looking at running. Similarly, a Cincture of Vivacity and a Shield of Fellowship would give you a way to transfer a lot of temporary hit points to your minion. Those are level 14 and 15 items, though.</p><p></p><p>Potions of Vigor (level 9 -- 15 temp hit points for one of your paragon minions's two surges) combined with some way to give the minion Resist to damage would be useful in prolonging his life on his own "fuel."</p><p></p><p>Immediate Interrupt powers that mitigate damage (like the artificer's Shocking Feedback) or buff defenses (like the Warlord's Powerful Warning) could be used to extend the viability of your minion. Maybe a kind DM would let you scour the classes and take the best of these for a given level and modify them to suit your primary attribute.</p><p></p><p>As to the money aspect, I have a hard time justifying spending that sort of cash on what is basically a consumable. What sort of potion would your level 10 character buy for 3000gp? (Granted, this is a "potion" that has the potential to last a week or so, but then again, it might get "lost" in the first round of the first fight due to a lucky crit or high damage roll.)</p><p></p><p>You might be able to do some serious re-fluffing with some sort of animal companion class/build/theme (beastmaster ranger, fey beast tamer theme, sentinel druid, etc.) to get sort of a similar idea, but with more durability. If I were wearing my DM hat, I could see a fey beast tamer refluffing a displacer beast companion into a rogue buddy or an owlbear into someone like Mongo from <em>Blazing Saddles</em> (big, dumb, "barbarian"/brute), or similar. The Thrallherd paragon path for psions is similar. (In fact, I think the thrall they get is only slightly different than the fey beast tamer's pet.)</p><p></p><p>Well, I hope that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nogray, post: 5957413, member: 28028"] While there are powers that grant temp hp and others that negate hits, I still don't think it's terribly feasible to make a character with a minion in tow for any serious encounter. The damages are just too high to be easily countered by temp hps. Average monster damage at that level is about 18, so you'd need a lot of temp hps to counter that, and there would be a razor-thin margin for error. After all, if they lose all the temps you give them, they are one away from dying. One way I can see to make this remotely work would be to use a houserule to allow the temp hit points given by the artificer's Healing Infusion: Resistive Formula to benefit from a feat like Lend Health, then apply both of those ideas to the base leader class you are looking at running. Similarly, a Cincture of Vivacity and a Shield of Fellowship would give you a way to transfer a lot of temporary hit points to your minion. Those are level 14 and 15 items, though. Potions of Vigor (level 9 -- 15 temp hit points for one of your paragon minions's two surges) combined with some way to give the minion Resist to damage would be useful in prolonging his life on his own "fuel." Immediate Interrupt powers that mitigate damage (like the artificer's Shocking Feedback) or buff defenses (like the Warlord's Powerful Warning) could be used to extend the viability of your minion. Maybe a kind DM would let you scour the classes and take the best of these for a given level and modify them to suit your primary attribute. As to the money aspect, I have a hard time justifying spending that sort of cash on what is basically a consumable. What sort of potion would your level 10 character buy for 3000gp? (Granted, this is a "potion" that has the potential to last a week or so, but then again, it might get "lost" in the first round of the first fight due to a lucky crit or high damage roll.) You might be able to do some serious re-fluffing with some sort of animal companion class/build/theme (beastmaster ranger, fey beast tamer theme, sentinel druid, etc.) to get sort of a similar idea, but with more durability. If I were wearing my DM hat, I could see a fey beast tamer refluffing a displacer beast companion into a rogue buddy or an owlbear into someone like Mongo from [i]Blazing Saddles[/i] (big, dumb, "barbarian"/brute), or similar. The Thrallherd paragon path for psions is similar. (In fact, I think the thrall they get is only slightly different than the fey beast tamer's pet.) Well, I hope that helps. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Powers to grant allies temp HP, prevent damage, etc.?
Top