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Powers to replace Turn Undead
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<blockquote data-quote="Jarval" data-source="post: 293161" data-attributes="member: 421"><p>I've been trying to come up with abilities to replace Turn Undead for the clerics of gods that have no relation to such a power. I've gone through the PHB deities and come up with the following (incomplete) list of abilities. In each case they have the same number of uses per day as the Turn Undead power (3 + Chr mod), and extra uses per day can be gained from the Extra Turning feat.</p><p></p><p>The abilities are, at the moment, rather bland, but it's a starting point. How well would you say each of these abilities balances against Turn Undead, and what changes would you make to this list of powers?</p><p></p><p></p><p><strong>Boccob:</strong> +2 to the DC of save for all spells cast by you in the next round</p><p></p><p><strong>Corellon Larethian:</strong> +2 to ranged attack rolls for one round.</p><p></p><p><strong>Ehlonna:</strong> ?</p><p></p><p><strong>Erythnul:</strong> +2 to damage rolls for one round.</p><p></p><p><strong>Fharlanghn:</strong> ?</p><p></p><p><strong>Garl Glittergold:</strong> ?</p><p></p><p><strong>Gruumsh:</strong> +2 to hit and damage rolls verses elves</p><p></p><p><strong>Heironeous:</strong> +2 to melee attack rolls for one round</p><p></p><p><strong>Hextor:</strong> ?</p><p></p><p><strong>Kord:</strong> +2 Strength for one round</p><p></p><p><strong>Moradin:</strong> +5 to one Craft roll</p><p></p><p><strong>Nerull:</strong> Rebuke undead</p><p></p><p><strong>Obad-Hai:</strong> +5 to one Wilderness Lore roll</p><p></p><p><strong>Olidammara:</strong> +2 Dexterity for one round</p><p></p><p><strong>Pelor:</strong> Turn undead</p><p></p><p><strong>St. Cuthbert:</strong> ?</p><p></p><p><strong>Vecna:</strong> ?</p><p></p><p><strong>Wee Jas:</strong> Rebuke undead</p><p></p><p><strong>Yondalla:</strong> +2 bonus to saves for one round</p></blockquote><p></p>
[QUOTE="Jarval, post: 293161, member: 421"] I've been trying to come up with abilities to replace Turn Undead for the clerics of gods that have no relation to such a power. I've gone through the PHB deities and come up with the following (incomplete) list of abilities. In each case they have the same number of uses per day as the Turn Undead power (3 + Chr mod), and extra uses per day can be gained from the Extra Turning feat. The abilities are, at the moment, rather bland, but it's a starting point. How well would you say each of these abilities balances against Turn Undead, and what changes would you make to this list of powers? [b]Boccob:[/b] +2 to the DC of save for all spells cast by you in the next round [b]Corellon Larethian:[/b] +2 to ranged attack rolls for one round. [b]Ehlonna:[/b] ? [b]Erythnul:[/b] +2 to damage rolls for one round. [b]Fharlanghn:[/b] ? [b]Garl Glittergold:[/b] ? [b]Gruumsh:[/b] +2 to hit and damage rolls verses elves [b]Heironeous:[/b] +2 to melee attack rolls for one round [b]Hextor:[/b] ? [b]Kord:[/b] +2 Strength for one round [b]Moradin:[/b] +5 to one Craft roll [b]Nerull:[/b] Rebuke undead [b]Obad-Hai:[/b] +5 to one Wilderness Lore roll [b]Olidammara:[/b] +2 Dexterity for one round [b]Pelor:[/b] Turn undead [b]St. Cuthbert:[/b] ? [b]Vecna:[/b] ? [b]Wee Jas:[/b] Rebuke undead [b]Yondalla:[/b] +2 bonus to saves for one round [/QUOTE]
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