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<blockquote data-quote="Verys Arkon" data-source="post: 4116381" data-attributes="member: 60891"><p>I DM for and play in two groups, one is full of primarily casual gamers, the second is a mix of casual and "hard-core". I'm in the middle of the Savage Tide campaign in FR for the first group, and I'm just finishing the first adventure in the Runelords Pathfinder AP for the second, so I'm familiar with Paizo's products and I could be classed as a 'big fan'. I was a Dragon and Dungeon subscriber (and morn their death - the DDI doppelganger is a pathetic distant cousin at best), a Pathfinder subscriber, and I’ve bought some of Paizo’s Gamemastery accessories too (Critical Hit Deck is popular in our groups). Paizo has top-notch customer service, polished quality products, and their staff is accessible. Needless to say, I was disappointed with their decision to not support 4E with Pathfinder because I am really looking forward to 4E.</p><p></p><p>Back to my two groups though. There are enough casual gamers there that don’t really care about 4E (some are anti-4E), don’t think the current system needed a rewriting, don’t feel like investing in new books (though I think it is less about buying new books, and more about making the books already purchased largely obsolete), or are inclined to take the time to learn a new rules system. So as much as I’d love to switch to 4E, I might not have any players to DM for! And before anyone suggests a dictatorial “You’re the DM, you tell them what to play” approach, I’ll reply that you can’t bully a group of smart, busy, professional 30-somethings like you can the tweens (no insult intended to any tweens out there!).</p><p></p><p>Now with Paizo’s PF RPG, the already significant challenge of convincing my groups to switch to 4E gets even harder. I’ll agree that PF RPG seems to be a set of house-ruled 3.5e, which isn’t in itself a bad thing. It would make a better starting point to work from then the WotC 3.5 rules at the very least. Add to that we’ve enjoyed their APs, and they have proven design and production capabilities (IMO). Overcoming the ‘inertia’ required to switch to 4e has just gotten more difficult.</p><p> </p><p>I can only hope that I get the best of both worlds if one group switches to 4E and the other elects to go PF RPG. I doubt either way we will stick with 3.5.</p></blockquote><p></p>
[QUOTE="Verys Arkon, post: 4116381, member: 60891"] I DM for and play in two groups, one is full of primarily casual gamers, the second is a mix of casual and "hard-core". I'm in the middle of the Savage Tide campaign in FR for the first group, and I'm just finishing the first adventure in the Runelords Pathfinder AP for the second, so I'm familiar with Paizo's products and I could be classed as a 'big fan'. I was a Dragon and Dungeon subscriber (and morn their death - the DDI doppelganger is a pathetic distant cousin at best), a Pathfinder subscriber, and I’ve bought some of Paizo’s Gamemastery accessories too (Critical Hit Deck is popular in our groups). Paizo has top-notch customer service, polished quality products, and their staff is accessible. Needless to say, I was disappointed with their decision to not support 4E with Pathfinder because I am really looking forward to 4E. Back to my two groups though. There are enough casual gamers there that don’t really care about 4E (some are anti-4E), don’t think the current system needed a rewriting, don’t feel like investing in new books (though I think it is less about buying new books, and more about making the books already purchased largely obsolete), or are inclined to take the time to learn a new rules system. So as much as I’d love to switch to 4E, I might not have any players to DM for! And before anyone suggests a dictatorial “You’re the DM, you tell them what to play” approach, I’ll reply that you can’t bully a group of smart, busy, professional 30-somethings like you can the tweens (no insult intended to any tweens out there!). Now with Paizo’s PF RPG, the already significant challenge of convincing my groups to switch to 4E gets even harder. I’ll agree that PF RPG seems to be a set of house-ruled 3.5e, which isn’t in itself a bad thing. It would make a better starting point to work from then the WotC 3.5 rules at the very least. Add to that we’ve enjoyed their APs, and they have proven design and production capabilities (IMO). Overcoming the ‘inertia’ required to switch to 4e has just gotten more difficult. I can only hope that I get the best of both worlds if one group switches to 4E and the other elects to go PF RPG. I doubt either way we will stick with 3.5. [/QUOTE]
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