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PPvsPP: Hand of God Arena(Up:cov,atriden,sessadore)
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<blockquote data-quote="Lord Sessadore" data-source="post: 4744040" data-attributes="member: 57255"><p>The elf, seeing one of the armored warriors lash out at his companion after Diarmuid's scream, mutters out of the corner of his mouth, <span style="color: Teal">"I like you already, friend."</span> Turning back to Mr. Killer, he declares, <span style="color: Teal">"You seem to like oaths. Here's one for you then - you <em>will </em>die by my hand today. Don't bother trying to change fate; it's more work than it's worth."</span> </p><p></p><p>With a calm smirk on his face, Varis hefts his sword and dashes across the stone arm. Reaching Mr. Killer he swings the blade in an unavoidable arc. As the blow connects, shadows burst forth, surrounding Mr. Killer in a swirling cloud.</p><p>[sblock=Ata and cov]<strong>Minor:</strong> <span style="color: Red">oath of enmity</span> on Mr. Killer. Remember that I get +1 to all defenses against his attacks now.</p><p><strong>Move:</strong> to J9.</p><p><strong>Standard:</strong> <span style="color: Gray">Temple of Shadow </span>on Mr. Killer: <a href="http://invisiblecastle.com/roller/view/2012910/" target="_blank">1d20+23=39, 1d20+23=27, 2d12+12=31</a>, for a total of 39 vs. AC and 31 damage (before DR). Half damage (15) on miss. Also, a zone of swirling shadows in a burst 1 surround him until the end of the encounter. I gain concealment and can make Stealth checks inside the zone, and I retain concealment until the end of my turn if I leave the zone. </p><p></p><p>I love my avenger already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Another question for you, Ata, but I don't want those other two to see. If I try to teleport one of them into a square which is off the side of the arm, they would get a saving throw to avoid being teleported, correct?[/sblock][sblock=On dominate]I imagine that the intent was to allow dominated characters to be able to talk (a free action) as well as still be forced to do something. If you look at it that way, it seems kind of silly that you could make a dominated creature either say something or do something, but not both.</p><p></p><p>However, talking usually doesn't have any mechanical impact. Throwing away your weapon does <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, while I know this stance hurts us, but if one of my players tried this trick I would rule that throwing the weapon (as opposed to just dropping it at their feet) would be more than a free action.</p><p></p><p>This last bit isn't about domination, but I don't want to make another sblock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> We should avoid looking at the other team's expended resources, yes?[/sblock]</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4744040, member: 57255"] The elf, seeing one of the armored warriors lash out at his companion after Diarmuid's scream, mutters out of the corner of his mouth, [COLOR=Teal]"I like you already, friend."[/COLOR] Turning back to Mr. Killer, he declares, [COLOR=Teal]"You seem to like oaths. Here's one for you then - you [I]will [/I]die by my hand today. Don't bother trying to change fate; it's more work than it's worth."[/COLOR] With a calm smirk on his face, Varis hefts his sword and dashes across the stone arm. Reaching Mr. Killer he swings the blade in an unavoidable arc. As the blow connects, shadows burst forth, surrounding Mr. Killer in a swirling cloud. [sblock=Ata and cov][B]Minor:[/B] [COLOR=Red]oath of enmity[/COLOR] on Mr. Killer. Remember that I get +1 to all defenses against his attacks now. [B]Move:[/B] to J9. [B]Standard:[/B] [COLOR=Gray]Temple of Shadow [/COLOR]on Mr. Killer: [URL="http://invisiblecastle.com/roller/view/2012910/"]1d20+23=39, 1d20+23=27, 2d12+12=31[/URL], for a total of 39 vs. AC and 31 damage (before DR). Half damage (15) on miss. Also, a zone of swirling shadows in a burst 1 surround him until the end of the encounter. I gain concealment and can make Stealth checks inside the zone, and I retain concealment until the end of my turn if I leave the zone. I love my avenger already :D Another question for you, Ata, but I don't want those other two to see. If I try to teleport one of them into a square which is off the side of the arm, they would get a saving throw to avoid being teleported, correct?[/sblock][sblock=On dominate]I imagine that the intent was to allow dominated characters to be able to talk (a free action) as well as still be forced to do something. If you look at it that way, it seems kind of silly that you could make a dominated creature either say something or do something, but not both. However, talking usually doesn't have any mechanical impact. Throwing away your weapon does ;) Also, while I know this stance hurts us, but if one of my players tried this trick I would rule that throwing the weapon (as opposed to just dropping it at their feet) would be more than a free action. This last bit isn't about domination, but I don't want to make another sblock ;) We should avoid looking at the other team's expended resources, yes?[/sblock] [/QUOTE]
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