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PPvsPP: Hand of God Arena(Up:cov,atriden,sessadore)
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<blockquote data-quote="Lord Sessadore" data-source="post: 4839071" data-attributes="member: 57255"><p>The pressure seems to be getting to Varis. His brow furrows in intense concentration as he dodges incoming strikes while he pulls out a potion and quickly drinks it. </p><p></p><p>Smiling as the healing floods through his body, Varis rolls towards Mr. Killer and lashes out from the ground.</p><p>[sblock=If it hits ...]As the blow connects, the elf suddenly explodes into a cloud of golden leaves. Another cloud of the same leaves coalesces elsewhere.[/sblock]</p><p>[sblock=OOC]Regen 5</p><p></p><p>Move: draw potion</p><p>Minor: drink potion and heal 25 hp</p><p>Standard: attack Mr. Killer: 32 vs. AC for 27 damage. If that hits, Varis goes *poof* and reappears either at N6 or G11, depending on what Ata says.</p><p>[sblock=Ata]Move: draw a potion of vitality</p><p>Minor: drink the potion. That should get me up to -41 and no longer bloodied.</p><p>Standard: Blade Step on Mr. Killer: <a href="http://invisiblecastle.com/roller/view/2132600/" target="_blank">1d20+23-2=24, 1d20+21=31, 2d12+13=27</a>, for a total of 32 (I forgot to include the +1 bonus from the circlet's power) vs. AC and 27 damage. *sigh* of course, when I finally use an encounter power I get shoddy rolls.</p><p></p><p>Anyway, if that hits I get to teleport 10 squares to a space that has to be adjacent to an enemy. Do the horses count as enemies? If they do, then I'll teleport to N6. </p><p></p><p>If the horses don't count as enemies, then I'll teleport to G11 so they can't get into a flank without provoking an OA.</p><p></p><p>Oh, and I have another question about how you want Cloud of Souls to work. I know we discussed earlier that it won't affect characters who start their turn in the zone, but what happens to a character who starts his turn in the zone and then moves into other squares covered by the zone? Are they entering it, or are they not? </p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4839071, member: 57255"] The pressure seems to be getting to Varis. His brow furrows in intense concentration as he dodges incoming strikes while he pulls out a potion and quickly drinks it. Smiling as the healing floods through his body, Varis rolls towards Mr. Killer and lashes out from the ground. [sblock=If it hits ...]As the blow connects, the elf suddenly explodes into a cloud of golden leaves. Another cloud of the same leaves coalesces elsewhere.[/sblock] [sblock=OOC]Regen 5 Move: draw potion Minor: drink potion and heal 25 hp Standard: attack Mr. Killer: 32 vs. AC for 27 damage. If that hits, Varis goes *poof* and reappears either at N6 or G11, depending on what Ata says. [sblock=Ata]Move: draw a potion of vitality Minor: drink the potion. That should get me up to -41 and no longer bloodied. Standard: Blade Step on Mr. Killer: [URL="http://invisiblecastle.com/roller/view/2132600/"]1d20+23-2=24, 1d20+21=31, 2d12+13=27[/URL], for a total of 32 (I forgot to include the +1 bonus from the circlet's power) vs. AC and 27 damage. *sigh* of course, when I finally use an encounter power I get shoddy rolls. Anyway, if that hits I get to teleport 10 squares to a space that has to be adjacent to an enemy. Do the horses count as enemies? If they do, then I'll teleport to N6. If the horses don't count as enemies, then I'll teleport to G11 so they can't get into a flank without provoking an OA. Oh, and I have another question about how you want Cloud of Souls to work. I know we discussed earlier that it won't affect characters who start their turn in the zone, but what happens to a character who starts his turn in the zone and then moves into other squares covered by the zone? Are they entering it, or are they not? [/sblock][/sblock] [/QUOTE]
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