Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[PR] Citizen Games...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khur" data-source="post: 274664" data-attributes="member: 5583"><p><strong>Well...</strong></p><p></p><p>I can't really tell you what I'm working on, because I haven't seen its like and don't want to see it's like before I'm done. It’s just me and another guy working on the stuff, so who knows how long it may take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm interested in more realistic fantasy (oxymoron?) and the way language is handled by the D&D Core Rules has always bothered me … you’re either fluent, or you’re a non-speaker … puh-leeez! I also dislike the idea of a Common tongue, which makes multiple languages largely pointless anyway.</p><p></p><p>I do have one question for ya though: Do you have any ideas about skill point allotments and language? Should characters get more skill points if there are more skills? In GURPS, for example, the answer is no. If you want language, you buy it just like any other skill. The problem with GURPS was that language was based on IQ, the result for the base system of language being the equivalent of what would have occurred if you guys had included Int bonuses in the language skill in your work.</p><p></p><p>Some very smart persons have much trouble learning language, but little trouble with theoretical calculus. I think the Sidwinder Speak Language rules side-step the trap of tying IQ to language. Thanks for the inspiration.</p><p></p><p>Do you mind if I cite (misspelled in my last post) <strong>Sidewinder</strong> as the source of the Speak Language skill in my stuff? Perhaps you’d like to see it before answering, but I can assure you it’s not depraved, satanic, pornographic, or otherwise distasteful.</p></blockquote><p></p>
[QUOTE="Khur, post: 274664, member: 5583"] [b]Well...[/b] I can't really tell you what I'm working on, because I haven't seen its like and don't want to see it's like before I'm done. It’s just me and another guy working on the stuff, so who knows how long it may take. :) I'm interested in more realistic fantasy (oxymoron?) and the way language is handled by the D&D Core Rules has always bothered me … you’re either fluent, or you’re a non-speaker … puh-leeez! I also dislike the idea of a Common tongue, which makes multiple languages largely pointless anyway. I do have one question for ya though: Do you have any ideas about skill point allotments and language? Should characters get more skill points if there are more skills? In GURPS, for example, the answer is no. If you want language, you buy it just like any other skill. The problem with GURPS was that language was based on IQ, the result for the base system of language being the equivalent of what would have occurred if you guys had included Int bonuses in the language skill in your work. Some very smart persons have much trouble learning language, but little trouble with theoretical calculus. I think the Sidwinder Speak Language rules side-step the trap of tying IQ to language. Thanks for the inspiration. Do you mind if I cite (misspelled in my last post) [b]Sidewinder[/b] as the source of the Speak Language skill in my stuff? Perhaps you’d like to see it before answering, but I can assure you it’s not depraved, satanic, pornographic, or otherwise distasteful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[PR] Citizen Games...
Top