July 17, 2002-- Heed the call of *Deeds Not Words,* a
roleplaying game of super-heroic adventure for the d20
System! Slyly written and obsessively detailed, *Deeds
Not Words* weighs in at a monstrous 315 pages in PDF
format, and is invitingly priced at just $10.00.
Written and designed by Scott Lynch, it also boasts
illustrations from the ultra-talented Darren "Yodaboy"
Calvert.
*Deeds Not Words* is a sprawling, broad-focus supers
game easily adaptable to just about any play style or
power level. With three Modes of Play (Classical,
Modern, and Gritty), even the world the characters
adventure in can be adjusted to reflect the GM's
desired level of realism. *Deeds Not Words* is
designed to emulate every sort of modern heroic
archetype, from costume-clad vigilantes to muscular
movie conquerors, from suave gentleman spies to
grizzled archaeologists, from efficient technothriller
operatives to high-kicking martial artists.
Dive into *Deeds Not Words* and check out:
. 12 super-heroic origins;
. 15 super-heroic classes;
. 80 Complications and 20 Advantages to customize your
characters;
. Three new super-heroic backgrounds-- Fame,
Reputation, and Resources;
. New and modified modern-age skills;
. 170+ new or original feats, including firearms
feats, martial arts style feats, and tongue-in-cheek
feats;
. 180 general super-powers with 1000+ subtypes and
variations, and a truly ludicrous number of potential
combinations;
. Psionic Skills and Talents, Armored Suits,
Extraordinary Machines and Extraordinary Chemicals;
. A modified magic system with 70 original spells;
. Super pets, super-powered super pets, minor (10-15
years of age) character templates, super martial-arts
campaign options, knockback rules, new heroic feat
progressions (including the "action movie" feat
progression), and Prehensile Hair! For the love of
Pete, the super-powers list includes Prehensile Hair!
. All-new vehicle combat, enhancement, chase, and
damage systems;
. Modern firearms, oversized melee weapons, improvised
weapons, heavy weapons, high-tech body armor, and
more!
Download the free 9-page *Deeds Not Words* preview
PDF, chock full of tantalizing hints and highfalutin'
hyperbole, featuring excerpts from the book itself!
Find it at:
http://www.allforart.com/cryptosnarkgames
*Deeds Not Words* will be on sale Friday, July 19
2002.
Scott Lynch
Cryptosnark Games
July 17, 2002
Cryptosnark Games
"Tomorrow's Inspired Lunacy at Yesterday's Prices."
http://www.allforart.com/cryptosnarkgames
roleplaying game of super-heroic adventure for the d20
System! Slyly written and obsessively detailed, *Deeds
Not Words* weighs in at a monstrous 315 pages in PDF
format, and is invitingly priced at just $10.00.
Written and designed by Scott Lynch, it also boasts
illustrations from the ultra-talented Darren "Yodaboy"
Calvert.
*Deeds Not Words* is a sprawling, broad-focus supers
game easily adaptable to just about any play style or
power level. With three Modes of Play (Classical,
Modern, and Gritty), even the world the characters
adventure in can be adjusted to reflect the GM's
desired level of realism. *Deeds Not Words* is
designed to emulate every sort of modern heroic
archetype, from costume-clad vigilantes to muscular
movie conquerors, from suave gentleman spies to
grizzled archaeologists, from efficient technothriller
operatives to high-kicking martial artists.
Dive into *Deeds Not Words* and check out:
. 12 super-heroic origins;
. 15 super-heroic classes;
. 80 Complications and 20 Advantages to customize your
characters;
. Three new super-heroic backgrounds-- Fame,
Reputation, and Resources;
. New and modified modern-age skills;
. 170+ new or original feats, including firearms
feats, martial arts style feats, and tongue-in-cheek
feats;
. 180 general super-powers with 1000+ subtypes and
variations, and a truly ludicrous number of potential
combinations;
. Psionic Skills and Talents, Armored Suits,
Extraordinary Machines and Extraordinary Chemicals;
. A modified magic system with 70 original spells;
. Super pets, super-powered super pets, minor (10-15
years of age) character templates, super martial-arts
campaign options, knockback rules, new heroic feat
progressions (including the "action movie" feat
progression), and Prehensile Hair! For the love of
Pete, the super-powers list includes Prehensile Hair!
. All-new vehicle combat, enhancement, chase, and
damage systems;
. Modern firearms, oversized melee weapons, improvised
weapons, heavy weapons, high-tech body armor, and
more!
Download the free 9-page *Deeds Not Words* preview
PDF, chock full of tantalizing hints and highfalutin'
hyperbole, featuring excerpts from the book itself!
Find it at:
http://www.allforart.com/cryptosnarkgames
*Deeds Not Words* will be on sale Friday, July 19
2002.
Scott Lynch
Cryptosnark Games
July 17, 2002
Cryptosnark Games
"Tomorrow's Inspired Lunacy at Yesterday's Prices."
http://www.allforart.com/cryptosnarkgames