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[PR] Cryptosnark Games - Deeds not Words
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<blockquote data-quote="Morrus" data-source="post: 264811" data-attributes="member: 1"><p>July 17, 2002-- Heed the call of *Deeds Not Words,* a</p><p>roleplaying game of super-heroic adventure for the d20</p><p>System! Slyly written and obsessively detailed, *Deeds</p><p>Not Words* weighs in at a monstrous 315 pages in PDF</p><p>format, and is invitingly priced at just $10.00.</p><p>Written and designed by Scott Lynch, it also boasts</p><p>illustrations from the ultra-talented Darren "Yodaboy"</p><p>Calvert. </p><p></p><p>*Deeds Not Words* is a sprawling, broad-focus supers</p><p>game easily adaptable to just about any play style or</p><p>power level. With three Modes of Play (Classical,</p><p>Modern, and Gritty), even the world the characters</p><p>adventure in can be adjusted to reflect the GM's</p><p>desired level of realism. *Deeds Not Words* is</p><p>designed to emulate every sort of modern heroic</p><p>archetype, from costume-clad vigilantes to muscular</p><p>movie conquerors, from suave gentleman spies to</p><p>grizzled archaeologists, from efficient technothriller</p><p>operatives to high-kicking martial artists. </p><p></p><p>Dive into *Deeds Not Words* and check out:</p><p></p><p>. 12 super-heroic origins;</p><p>. 15 super-heroic classes;</p><p>. 80 Complications and 20 Advantages to customize your</p><p>characters;</p><p>. Three new super-heroic backgrounds-- Fame,</p><p>Reputation, and Resources;</p><p>. New and modified modern-age skills;</p><p>. 170+ new or original feats, including firearms</p><p>feats, martial arts style feats, and tongue-in-cheek</p><p>feats;</p><p>. 180 general super-powers with 1000+ subtypes and</p><p>variations, and a truly ludicrous number of potential</p><p>combinations;</p><p>. Psionic Skills and Talents, Armored Suits,</p><p>Extraordinary Machines and Extraordinary Chemicals;</p><p>. A modified magic system with 70 original spells;</p><p>. Super pets, super-powered super pets, minor (10-15</p><p>years of age) character templates, super martial-arts</p><p>campaign options, knockback rules, new heroic feat</p><p>progressions (including the "action movie" feat</p><p>progression), and Prehensile Hair! For the love of</p><p>Pete, the super-powers list includes Prehensile Hair!</p><p>. All-new vehicle combat, enhancement, chase, and</p><p>damage systems;</p><p>. Modern firearms, oversized melee weapons, improvised</p><p>weapons, heavy weapons, high-tech body armor, and</p><p>more!</p><p></p><p>Download the free 9-page *Deeds Not Words* preview</p><p>PDF, chock full of tantalizing hints and highfalutin'</p><p>hyperbole, featuring excerpts from the book itself!</p><p></p><p>Find it at:</p><p></p><p><a href="http://www.allforart.com/cryptosnarkgames" target="_blank">http://www.allforart.com/cryptosnarkgames</a></p><p></p><p>*Deeds Not Words* will be on sale Friday, July 19</p><p>2002. </p><p></p><p>Scott Lynch</p><p>Cryptosnark Games</p><p>July 17, 2002</p><p></p><p>Cryptosnark Games</p><p>"Tomorrow's Inspired Lunacy at Yesterday's Prices."</p><p><a href="http://www.allforart.com/cryptosnarkgames" target="_blank">http://www.allforart.com/cryptosnarkgames</a></p></blockquote><p></p>
[QUOTE="Morrus, post: 264811, member: 1"] July 17, 2002-- Heed the call of *Deeds Not Words,* a roleplaying game of super-heroic adventure for the d20 System! Slyly written and obsessively detailed, *Deeds Not Words* weighs in at a monstrous 315 pages in PDF format, and is invitingly priced at just $10.00. Written and designed by Scott Lynch, it also boasts illustrations from the ultra-talented Darren "Yodaboy" Calvert. *Deeds Not Words* is a sprawling, broad-focus supers game easily adaptable to just about any play style or power level. With three Modes of Play (Classical, Modern, and Gritty), even the world the characters adventure in can be adjusted to reflect the GM's desired level of realism. *Deeds Not Words* is designed to emulate every sort of modern heroic archetype, from costume-clad vigilantes to muscular movie conquerors, from suave gentleman spies to grizzled archaeologists, from efficient technothriller operatives to high-kicking martial artists. Dive into *Deeds Not Words* and check out: . 12 super-heroic origins; . 15 super-heroic classes; . 80 Complications and 20 Advantages to customize your characters; . Three new super-heroic backgrounds-- Fame, Reputation, and Resources; . New and modified modern-age skills; . 170+ new or original feats, including firearms feats, martial arts style feats, and tongue-in-cheek feats; . 180 general super-powers with 1000+ subtypes and variations, and a truly ludicrous number of potential combinations; . Psionic Skills and Talents, Armored Suits, Extraordinary Machines and Extraordinary Chemicals; . A modified magic system with 70 original spells; . Super pets, super-powered super pets, minor (10-15 years of age) character templates, super martial-arts campaign options, knockback rules, new heroic feat progressions (including the "action movie" feat progression), and Prehensile Hair! For the love of Pete, the super-powers list includes Prehensile Hair! . All-new vehicle combat, enhancement, chase, and damage systems; . Modern firearms, oversized melee weapons, improvised weapons, heavy weapons, high-tech body armor, and more! Download the free 9-page *Deeds Not Words* preview PDF, chock full of tantalizing hints and highfalutin' hyperbole, featuring excerpts from the book itself! Find it at: [url]http://www.allforart.com/cryptosnarkgames[/url] *Deeds Not Words* will be on sale Friday, July 19 2002. Scott Lynch Cryptosnark Games July 17, 2002 Cryptosnark Games "Tomorrow's Inspired Lunacy at Yesterday's Prices." [url]http://www.allforart.com/cryptosnarkgames[/url] [/QUOTE]
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