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[PR] EN World Print Magazine to be Published by Goodman Games
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<blockquote data-quote="kaiscomet" data-source="post: 485187" data-attributes="member: 7975"><p>I think it's great! Some of the things I would like to see have been mentioned already above, but especially:</p><p></p><p>Points of Interest. I think that this is a must. They are great to throw into an existing city or campaign. They are much more interesting when they have the background and detail on some of the more mundane NPC's that you just don't have the time to flesh out as a DM. You never know who your players are going to remember and want to associate with in the adventure. Some of my players have been going to 'Bob the Blacksmith' for any type of armor repair or that special weapon they want to enchant for a long time now. And he was a guy I made up on the spot because a player mentioned that they needed a blacksmith and I didn't have one ready. </p><p></p><p>The story hour. I am not thinking of the fiction that is in Dragon or that you see in the story hour on this board necessarily, but more of a blending of the two. Like a fantasy story through the eyes of the players, but more well written and fleshed out. And unlike someone who posted earlier here, the stories are almost always the first things I read in Dragon. </p><p></p><p>I think monster creation is pretty well covered in bringing new foes to the table, but I have enjoyed many of the Ecologies articles. They usually help turn a foe that is considered mundane into a more formidable one. The Slayers guides have taken this idea and ran with it. </p><p> Anyway, just my .02.</p></blockquote><p></p>
[QUOTE="kaiscomet, post: 485187, member: 7975"] I think it's great! Some of the things I would like to see have been mentioned already above, but especially: Points of Interest. I think that this is a must. They are great to throw into an existing city or campaign. They are much more interesting when they have the background and detail on some of the more mundane NPC's that you just don't have the time to flesh out as a DM. You never know who your players are going to remember and want to associate with in the adventure. Some of my players have been going to 'Bob the Blacksmith' for any type of armor repair or that special weapon they want to enchant for a long time now. And he was a guy I made up on the spot because a player mentioned that they needed a blacksmith and I didn't have one ready. The story hour. I am not thinking of the fiction that is in Dragon or that you see in the story hour on this board necessarily, but more of a blending of the two. Like a fantasy story through the eyes of the players, but more well written and fleshed out. And unlike someone who posted earlier here, the stories are almost always the first things I read in Dragon. I think monster creation is pretty well covered in bringing new foes to the table, but I have enjoyed many of the Ecologies articles. They usually help turn a foe that is considered mundane into a more formidable one. The Slayers guides have taken this idea and ran with it. Anyway, just my .02. [/QUOTE]
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