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[PR] EN World Print Magazine to be Published by Goodman Games
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<blockquote data-quote="EarthsShadow" data-source="post: 486497" data-attributes="member: 3531"><p>This is one of the coolest ideas I have seen yet on these boards, thanks for producing this magazine, and I say that before it comes out. I will be subscribing sooooooooooooooooon (when I get paid again).</p><p></p><p>Things to see: GM Advice! There are two really great threads going right now on GM advice, and there really isn't enough of it because everybody who GM's can add something to it, a variation on something and there is never enough advice.</p><p></p><p>Points of Interest. Cool.</p><p></p><p>NPC's, with backgrounds and goals. </p><p></p><p>Organizations, history of said organization, how they interact with their surroundings, possible PrC info for the organization, or how to alter core classes to fit within the spectrum of the organization.</p><p></p><p>GOOD PrC, those well thought out and play tested. I say this based on the PrC thread that is currently a hot topic about power and balance. </p><p></p><p>Adventure Design articles. </p><p></p><p>If you do include Feats, include them within the articles said above. If an organiztion uses a certain style of focus, or a way of combat, then it could be a feat, or alternate combat rule. </p><p></p><p>Unique Techniques/Maneuvers for combat: this idea is best represented in FFG's book Path of the sword, where they list cool techniques anybody with the Feat and Skills can do, so anybody can use them and they are not class specific. Probably really great for martial art maneuvers in a setting where most, if not all, have learned martial art maneuvers but magic still exists.</p><p></p><p>Spell cardstocks/creature tokens: similar to the recent dragon and dungeon magazines.</p><p></p><p>Unique Skill Usages.</p><p></p><p>Small adventures for the game worlds that are not as common: Dragonstar, CoCthulu, Wheel of Time, d20Modern, wilderness only adventures, Traveller T20, Ravenloft d20, Dragonlance d20, Sovereign Stone d20, and probably for the mini-campaigns that Dungeon has released in the last year. I bet if this was done many Dungeon subscribers would also subscribe to your magazine. </p><p></p><p>And anything else that will help you get more subscribers. More subscribers means more money for you. More money for you means more issues you can release in the future. More issues means more opportunities for those of us who will love ENMag for submissions. More submissions means more articles for you to use. More issues means more great and wonderful gaming experiences for us in the future to come.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 486497, member: 3531"] This is one of the coolest ideas I have seen yet on these boards, thanks for producing this magazine, and I say that before it comes out. I will be subscribing sooooooooooooooooon (when I get paid again). Things to see: GM Advice! There are two really great threads going right now on GM advice, and there really isn't enough of it because everybody who GM's can add something to it, a variation on something and there is never enough advice. Points of Interest. Cool. NPC's, with backgrounds and goals. Organizations, history of said organization, how they interact with their surroundings, possible PrC info for the organization, or how to alter core classes to fit within the spectrum of the organization. GOOD PrC, those well thought out and play tested. I say this based on the PrC thread that is currently a hot topic about power and balance. Adventure Design articles. If you do include Feats, include them within the articles said above. If an organiztion uses a certain style of focus, or a way of combat, then it could be a feat, or alternate combat rule. Unique Techniques/Maneuvers for combat: this idea is best represented in FFG's book Path of the sword, where they list cool techniques anybody with the Feat and Skills can do, so anybody can use them and they are not class specific. Probably really great for martial art maneuvers in a setting where most, if not all, have learned martial art maneuvers but magic still exists. Spell cardstocks/creature tokens: similar to the recent dragon and dungeon magazines. Unique Skill Usages. Small adventures for the game worlds that are not as common: Dragonstar, CoCthulu, Wheel of Time, d20Modern, wilderness only adventures, Traveller T20, Ravenloft d20, Dragonlance d20, Sovereign Stone d20, and probably for the mini-campaigns that Dungeon has released in the last year. I bet if this was done many Dungeon subscribers would also subscribe to your magazine. And anything else that will help you get more subscribers. More subscribers means more money for you. More money for you means more issues you can release in the future. More issues means more opportunities for those of us who will love ENMag for submissions. More submissions means more articles for you to use. More issues means more great and wonderful gaming experiences for us in the future to come. [/QUOTE]
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