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<blockquote data-quote="JohnNephew" data-source="post: 748819" data-attributes="member: 2171"><p>To reinforce what Chris is saying, our general policy is to make as much d20 rules material OGC as is humanly possible. To get an idea of how we've handled it in past dual-stat books, take a peek at Burning Shaolin or The Ascension of the Magdalene at your local game store. (In AOTM, check out how open the d20 adaptations of mechanomancy and avatar rules are, for example.)</p><p></p><p>RUNE is a licensed game, so it does require approval from the licensor (Human Head Studios). That's the one thing that might stuff some of what we expect to be open back into the bag. I expect they'll just be concerned to make certain that various trademarks and distinctive things from their "world" are designated as Product Identity.</p><p></p><p>As far as mass combat rules, I <em>expect</em> it will be possible to lift them out verbatim for other products under the OGL.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 748819, member: 2171"] To reinforce what Chris is saying, our general policy is to make as much d20 rules material OGC as is humanly possible. To get an idea of how we've handled it in past dual-stat books, take a peek at Burning Shaolin or The Ascension of the Magdalene at your local game store. (In AOTM, check out how open the d20 adaptations of mechanomancy and avatar rules are, for example.) RUNE is a licensed game, so it does require approval from the licensor (Human Head Studios). That's the one thing that might stuff some of what we expect to be open back into the bag. I expect they'll just be concerned to make certain that various trademarks and distinctive things from their "world" are designated as Product Identity. As far as mass combat rules, I [I]expect[/I] it will be possible to lift them out verbatim for other products under the OGL. [/QUOTE]
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