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[PR] Preview of Enchiridion of Treasures and Objects d'Art...
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<blockquote data-quote="The Sigil" data-source="post: 501721" data-attributes="member: 2013"><p><strong>TABLE OF CONTENTS:</strong></p><p></p><p>And here's the ToC, as promised (snipped slightly, notes in parentheses are spoilers and may or may not appear in the actual ToC)...</p><p></p><p>The Enchiridion of Treasures and Objects d'Art</p><p>==========</p><p>Foreword (by the Author - my little "exposition" of "why I did what I did" and "why it took so long" and a couple of stories about the making of the book)</p><p></p><p>Chapter 1: Introduction/How to Use This Book (Fairly Brief)</p><p></p><p>Chapter 2: New Methods, Old Skills (covers Alchemy, Appraise, Craft, Herbalism, Knowledge, Profession, Spellcraft - and the Craft section is a complete rework of the Craft rules for reasons that are explained within the section)</p><p></p><p>Chapter 3: Ensorcelling Materials (until today, this was Chapter 4, but I decided the book flowed better if I moved it here)</p><p></p><p>Chapter 4: Treasure Hoard Generation (including generating "random" objects d'art - done from scratch and meant to replace the tables/treasure section in the DMG)</p><p></p><p>Chapter 5: Item and Material Families (discusses the "broad categories" of items in some detail)</p><p></p><p>Chapter 6: Special Components (inspired by the HoHF series, and including with gracious permission of Benjamin Durbin adaptations to the new Craft rules of all the stuff in HoHF Dwarves, Half-Orcs, and Elves - Ben was nice enough to send me an advance copy of the Craft section of Elves - thanks, Ben!)</p><p></p><p>Chapter 7: Materials List, A-Z (you saw A in the preview - and A is just the tip of the iceberg)</p><p></p><p>Chapter 8: Items List, A-Z (this will include a brief description of each item, with some illustrations, but no game mechanics - though there will be a table of Weight, Craft DC, Standard Material - what they're usually made of, and Standard Market Price broken into material and labor costs. If I tried to do more explaining/detail, this thing would become beyond gigantic and would have to be pushed back another six months - it WILL include some commodities - you can't make a pig out of material other than pig meat, right?)</p><p></p><p>Appendices: </p><p> - New Craft Rules (with heavy Examples)</p><p> - New Feats (Feats are interspersed with text, this reprints them all in a single location</p><p> - New Spells</p><p> - Tables (including lists but not details of Alchemical and Herbalist Items and Commodities - I can't do a better or more thorough treatment of Alchemy/Herbalism than Bastion's Alchemy and Herbalists and Atlas/Penumbra's Occult Lore, so I won't even try - and re-typing them would take WAY too long, so I will simply suggest these as references).</p><p> - OGL/Legal</p><p></p><p>Now, these may change slightly, but this is by and large the format you can expect - and it lets you know what's in here.</p><p></p><p>More feedback/comments? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 501721, member: 2013"] [b]TABLE OF CONTENTS:[/b] And here's the ToC, as promised (snipped slightly, notes in parentheses are spoilers and may or may not appear in the actual ToC)... The Enchiridion of Treasures and Objects d'Art ========== Foreword (by the Author - my little "exposition" of "why I did what I did" and "why it took so long" and a couple of stories about the making of the book) Chapter 1: Introduction/How to Use This Book (Fairly Brief) Chapter 2: New Methods, Old Skills (covers Alchemy, Appraise, Craft, Herbalism, Knowledge, Profession, Spellcraft - and the Craft section is a complete rework of the Craft rules for reasons that are explained within the section) Chapter 3: Ensorcelling Materials (until today, this was Chapter 4, but I decided the book flowed better if I moved it here) Chapter 4: Treasure Hoard Generation (including generating "random" objects d'art - done from scratch and meant to replace the tables/treasure section in the DMG) Chapter 5: Item and Material Families (discusses the "broad categories" of items in some detail) Chapter 6: Special Components (inspired by the HoHF series, and including with gracious permission of Benjamin Durbin adaptations to the new Craft rules of all the stuff in HoHF Dwarves, Half-Orcs, and Elves - Ben was nice enough to send me an advance copy of the Craft section of Elves - thanks, Ben!) Chapter 7: Materials List, A-Z (you saw A in the preview - and A is just the tip of the iceberg) Chapter 8: Items List, A-Z (this will include a brief description of each item, with some illustrations, but no game mechanics - though there will be a table of Weight, Craft DC, Standard Material - what they're usually made of, and Standard Market Price broken into material and labor costs. If I tried to do more explaining/detail, this thing would become beyond gigantic and would have to be pushed back another six months - it WILL include some commodities - you can't make a pig out of material other than pig meat, right?) Appendices: - New Craft Rules (with heavy Examples) - New Feats (Feats are interspersed with text, this reprints them all in a single location - New Spells - Tables (including lists but not details of Alchemical and Herbalist Items and Commodities - I can't do a better or more thorough treatment of Alchemy/Herbalism than Bastion's Alchemy and Herbalists and Atlas/Penumbra's Occult Lore, so I won't even try - and re-typing them would take WAY too long, so I will simply suggest these as references). - OGL/Legal Now, these may change slightly, but this is by and large the format you can expect - and it lets you know what's in here. More feedback/comments? :D --The Sigil [/QUOTE]
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