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DMs Rejoice!
A new toolbox is on the way.
Ever read an adventure that involved some epic event you wanted to use but it would be too difficult to figure out how to put it in your campaign?
Ever read a novel or seen a movie with a cool event that you wanted to incorporate into your game, but the task just seemed too daunting?
Do you just want to shake things up?
The Event Book line from Malhavoc Press is for you.
These books are a resource for anyone interested in advice and specific suggestions for how to incorporate a particular event into their campaign. An event book provides not only ideas, but examines each one and describes the implications of incorporating them into your campaign. It tells you how to create an event that will make for interesting background, or one that will change everything in the whole game—or something in between. Sure, you could buy an adventure about the cool event, but wouldn’t you rather have something that actually tells you how to put it in YOUR game?
The first in this line of books is Requiem for a God. This 64-page book provides all the guidelines you need to knock off a god in your campaign world—not from the PCs point of view (this isn’t an epic-level god-killing book), but from the campaign’s point of view. What happens when a god dies? What becomes of the clerics and the worshippers? What happens to all that power that has been loosed into the universe? Is there a corpse? What does this mean to the PCs? What new organizations and adventures might spring from this event? All these questions and more are answered by Requiem for a God.
The event book also describes two new organizations, a whole new type of feat (the Godsblood feat), new spells, magic items and monsters all involved in the event.
Requiem for a God comes out as a PDF in late August and as a print product in November and is 64 page long. The PDF will run $7 and will be available through montecook.com or rpgnow.com, while the print product will be $12.95 and will be found at your favorite game or bookstore. It was written by Monte Cook, author of the Dungeon Master’s Guide, and is illustrated by Sam Wood, with a cover by Kieran Yanner.
For more information, go here:
http://www.montecook.com/mpress_R4AG.html
To download a PDF of an ad for the book (and a good shot of the cover), go here:
http://www.montecook.com/images/Requiem_ad.pdf
A new toolbox is on the way.
Ever read an adventure that involved some epic event you wanted to use but it would be too difficult to figure out how to put it in your campaign?
Ever read a novel or seen a movie with a cool event that you wanted to incorporate into your game, but the task just seemed too daunting?
Do you just want to shake things up?
The Event Book line from Malhavoc Press is for you.
These books are a resource for anyone interested in advice and specific suggestions for how to incorporate a particular event into their campaign. An event book provides not only ideas, but examines each one and describes the implications of incorporating them into your campaign. It tells you how to create an event that will make for interesting background, or one that will change everything in the whole game—or something in between. Sure, you could buy an adventure about the cool event, but wouldn’t you rather have something that actually tells you how to put it in YOUR game?
The first in this line of books is Requiem for a God. This 64-page book provides all the guidelines you need to knock off a god in your campaign world—not from the PCs point of view (this isn’t an epic-level god-killing book), but from the campaign’s point of view. What happens when a god dies? What becomes of the clerics and the worshippers? What happens to all that power that has been loosed into the universe? Is there a corpse? What does this mean to the PCs? What new organizations and adventures might spring from this event? All these questions and more are answered by Requiem for a God.
The event book also describes two new organizations, a whole new type of feat (the Godsblood feat), new spells, magic items and monsters all involved in the event.
Requiem for a God comes out as a PDF in late August and as a print product in November and is 64 page long. The PDF will run $7 and will be available through montecook.com or rpgnow.com, while the print product will be $12.95 and will be found at your favorite game or bookstore. It was written by Monte Cook, author of the Dungeon Master’s Guide, and is illustrated by Sam Wood, with a cover by Kieran Yanner.
For more information, go here:
http://www.montecook.com/mpress_R4AG.html
To download a PDF of an ad for the book (and a good shot of the cover), go here:
http://www.montecook.com/images/Requiem_ad.pdf
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