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(PR review) Hackmaster: Quest for the Unknown
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<blockquote data-quote="AEgyptLionGoddess" data-source="post: 155953" data-attributes="member: 4247"><p><strong>Review of Quest For The Unknown</strong></p><p></p><p>Okay, I'm not a professional product evaluator, I'm simply someone who likes gaming. So, for what it's worth, my evaluation of the HackMaster product, "Quest for the Unknown," follows. I enjoyed it. </p><p> The art was interesting. The cover art was simplistic, but it was a good indication of the good-natured romp inside. The maps inside were large and legible. There's nothing more frustrating than trying to play a game and having trouble figuring out the maps. The inside art ranged from impressive drawings of the creatures to more simplistic and spoof art whenever characters were involved.</p><p> Now for the tone of the product. It was a good natured romp. This product is/was for roleplaying what Scary Movie was for horror flicks. It was very tongue in cheek and didn't take itself seriously. Having fun seemed to be the major theme of the product. From the diary of Melanee to some smart-alecky magic mouths, I actually giggled out loud. This would be an excellent product for first time gamers, or those who play the game to have fun and not have all-powerful, all-wise characters who must be perfect. When I was gaming with my teens, I would have enjoyed playing many of the monsters-especially the Trash Orge. (I must wonder however, if the creators of this product had a hidden camera in my oldest son's room, but I digress).</p><p> All in all, it was time very well spent. It makes me wonder if the rest of their products is as tongue in cheek. Of course, the name of the product "HackMaster", makes me think that the idea is distinctly possible. There's plenty of gore and chances to die scattered along the way of the adventure. There are few really hard puzzles or brain teasers which the more experienced player might desire. It is a straight-forward blood bath of an adventure, and something teenaged boys would enjoy in the same way they enjoy high action movies with no socially redeeming value at all. There are no people to save in the product, no dire consequences, no lessons to learn, no ultimate lesson. All in all, it was a refreshing romp that appeared to consist of killing as many creatures as possible and getting away with as much loot as possible. Sometimes, a summer movie, popcorn flick is a refreshing change. And sometimes, "greed is good."</p></blockquote><p></p>
[QUOTE="AEgyptLionGoddess, post: 155953, member: 4247"] [b]Review of Quest For The Unknown[/b] Okay, I'm not a professional product evaluator, I'm simply someone who likes gaming. So, for what it's worth, my evaluation of the HackMaster product, "Quest for the Unknown," follows. I enjoyed it. The art was interesting. The cover art was simplistic, but it was a good indication of the good-natured romp inside. The maps inside were large and legible. There's nothing more frustrating than trying to play a game and having trouble figuring out the maps. The inside art ranged from impressive drawings of the creatures to more simplistic and spoof art whenever characters were involved. Now for the tone of the product. It was a good natured romp. This product is/was for roleplaying what Scary Movie was for horror flicks. It was very tongue in cheek and didn't take itself seriously. Having fun seemed to be the major theme of the product. From the diary of Melanee to some smart-alecky magic mouths, I actually giggled out loud. This would be an excellent product for first time gamers, or those who play the game to have fun and not have all-powerful, all-wise characters who must be perfect. When I was gaming with my teens, I would have enjoyed playing many of the monsters-especially the Trash Orge. (I must wonder however, if the creators of this product had a hidden camera in my oldest son's room, but I digress). All in all, it was time very well spent. It makes me wonder if the rest of their products is as tongue in cheek. Of course, the name of the product "HackMaster", makes me think that the idea is distinctly possible. There's plenty of gore and chances to die scattered along the way of the adventure. There are few really hard puzzles or brain teasers which the more experienced player might desire. It is a straight-forward blood bath of an adventure, and something teenaged boys would enjoy in the same way they enjoy high action movies with no socially redeeming value at all. There are no people to save in the product, no dire consequences, no lessons to learn, no ultimate lesson. All in all, it was a refreshing romp that appeared to consist of killing as many creatures as possible and getting away with as much loot as possible. Sometimes, a summer movie, popcorn flick is a refreshing change. And sometimes, "greed is good." [/QUOTE]
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(PR review) Hackmaster: Quest for the Unknown
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