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(PR review) Hackmaster: Quest for the Unknown
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<blockquote data-quote="ColonelHardisson" data-source="post: 156181" data-attributes="member: 363"><p>I have Quest for the Unknown (bought it, as I have all HackMaster products). I will say that, while it is a good HM module, very much in the spirit of early AD&D and the original upon which it is based, it is not as strong an offering as other HM products. This is unfortunate, but not unexpected; the sheer value of the Player's Handbook and Game Master's Guide (enormous books packed with material, much more substantive than even the 3e core books, and only $30 each; sure they're softback, but I'd rather have reading matter than hardcovers), and the sustained level of great writing assured that it would take a helluva lot to measure up.</p><p></p><p>I honestly think that there are just some people who won't "get" HackMaster. That's not a knock on them. HM treads a fine line - sure it's both a parody and a satire, but it really is a playable game. As someone on these boards once said (I forget who), HackMaster isn't a joke gussied up with game mechanics; it's a game with a sense of humor. That doesn't mean that if you don't "get" HM, that you have no sense of humor. It just means that it's not your kind of humor.</p><p></p><p>Quest for the Unknown is a solid introductory module for HM. It's better to read if you already know and like HM, though. I'll second Mouseferatu; this module really does do 1e better than just about anything else I've seen, down to the blue maps on the inside covers (blue because that made the old modules difficult to photocopy. *sigh* I get all misty thinking of the love and trust that TSR and its customers shared way back when). But be warned - if you dislike 1e, and don't like often braod parodies, then QftU, and HM, for that matter, are probably not for you.</p><p></p><p>I just got Little Keep on the Borderlands, a massive adventure/campaign setting for HM. Based on the old Keep on the Borderlands, <em>this</em> is the product Kenzer should've led off with to support HM. Big, well-organized, fun to read, and with a lot of really nice NPC write-ups. It even has a place for the QftU module to fit in. $18 US - this is a great deal on a book fo this size and content.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 156181, member: 363"] I have Quest for the Unknown (bought it, as I have all HackMaster products). I will say that, while it is a good HM module, very much in the spirit of early AD&D and the original upon which it is based, it is not as strong an offering as other HM products. This is unfortunate, but not unexpected; the sheer value of the Player's Handbook and Game Master's Guide (enormous books packed with material, much more substantive than even the 3e core books, and only $30 each; sure they're softback, but I'd rather have reading matter than hardcovers), and the sustained level of great writing assured that it would take a helluva lot to measure up. I honestly think that there are just some people who won't "get" HackMaster. That's not a knock on them. HM treads a fine line - sure it's both a parody and a satire, but it really is a playable game. As someone on these boards once said (I forget who), HackMaster isn't a joke gussied up with game mechanics; it's a game with a sense of humor. That doesn't mean that if you don't "get" HM, that you have no sense of humor. It just means that it's not your kind of humor. Quest for the Unknown is a solid introductory module for HM. It's better to read if you already know and like HM, though. I'll second Mouseferatu; this module really does do 1e better than just about anything else I've seen, down to the blue maps on the inside covers (blue because that made the old modules difficult to photocopy. *sigh* I get all misty thinking of the love and trust that TSR and its customers shared way back when). But be warned - if you dislike 1e, and don't like often braod parodies, then QftU, and HM, for that matter, are probably not for you. I just got Little Keep on the Borderlands, a massive adventure/campaign setting for HM. Based on the old Keep on the Borderlands, [i]this[/i] is the product Kenzer should've led off with to support HM. Big, well-organized, fun to read, and with a lot of really nice NPC write-ups. It even has a place for the QftU module to fit in. $18 US - this is a great deal on a book fo this size and content. [/QUOTE]
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(PR review) Hackmaster: Quest for the Unknown
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