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(PR Review) Midnight's Terror - KoK ADV
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<blockquote data-quote="NeuroZombie" data-source="post: 161913" data-attributes="member: 2146"><p>I am a recent winner of one of Kenzer and Companies free product giveaways. I received Midnight' Terror, a 3e adventure for either 6th to 8th level (as noted on the back cover) or 8th to 10th level (as noted inside)... This is one of the very few bad things I can say about this adventure, and this is no problem at all!</p><p></p><p>To start with, I want to say a few things about the production values of the module:</p><p>- The presentation of the text is very clean and precise and in my reading I only found a few typos, none of which detract from the product in any way.</p><p>- The layout and visuals, although sparse throughout the body of the text, are cleanly laid out. </p><p>- The art is wonderful and Kenzer's "Image Quest" Adventure Illustrator is a wonderful addition to the module. It reminds me of some of the classic AD&D adventures that had a series of half and full page illustrations that are to be showed to the PC's at key points in the adventure. I love this idea!</p><p></p><p>Next I want to make a few contents about the adventure itself:</p><p>(Don't worry, no spoilers!)</p><p>- First off, I plan to use this adventure IMC, but probably a little different than the guys at Kenzer intended. Actually, that is my only major problem with the adventure, I am not sure exactly how they intended it to be used. Details on what I mean by this follows.</p><p>- The Backstory is very imaginative and hooked me right away with interesting characters and happenings. I was in love with the scenario by the end of it, but....</p><p>- The Hooks for getting the PC's into the adventure are good, but somewhat vague. The body of the adventure is a couple of very interesting locations and conflict between the NPC's from said locations. The hooks give sample ideas for getting PC's into the scenario, but the seem to require a lot of work on the part of the DM to make them fit his/her particular campaign. I use modules for the simple fact that I do not have time to do that much work in preparation, if I had the time to do all of that prep, then I wouldn't use modules to begin with.</p><p></p><p>The only thing that keeps me from giving this adventure 5 stars is the ease of insertion problem I personally (all DM's may not have this problem!) have for my campaign. I do, however, reccomend this module to any DM, even if they do no use it exactly as intended, it give some great locations to use and really interesting possibilities for future adventures based on the events detailed therin.</p><p></p><p>4 out of 5 stars!</p></blockquote><p></p>
[QUOTE="NeuroZombie, post: 161913, member: 2146"] I am a recent winner of one of Kenzer and Companies free product giveaways. I received Midnight' Terror, a 3e adventure for either 6th to 8th level (as noted on the back cover) or 8th to 10th level (as noted inside)... This is one of the very few bad things I can say about this adventure, and this is no problem at all! To start with, I want to say a few things about the production values of the module: - The presentation of the text is very clean and precise and in my reading I only found a few typos, none of which detract from the product in any way. - The layout and visuals, although sparse throughout the body of the text, are cleanly laid out. - The art is wonderful and Kenzer's "Image Quest" Adventure Illustrator is a wonderful addition to the module. It reminds me of some of the classic AD&D adventures that had a series of half and full page illustrations that are to be showed to the PC's at key points in the adventure. I love this idea! Next I want to make a few contents about the adventure itself: (Don't worry, no spoilers!) - First off, I plan to use this adventure IMC, but probably a little different than the guys at Kenzer intended. Actually, that is my only major problem with the adventure, I am not sure exactly how they intended it to be used. Details on what I mean by this follows. - The Backstory is very imaginative and hooked me right away with interesting characters and happenings. I was in love with the scenario by the end of it, but.... - The Hooks for getting the PC's into the adventure are good, but somewhat vague. The body of the adventure is a couple of very interesting locations and conflict between the NPC's from said locations. The hooks give sample ideas for getting PC's into the scenario, but the seem to require a lot of work on the part of the DM to make them fit his/her particular campaign. I use modules for the simple fact that I do not have time to do that much work in preparation, if I had the time to do all of that prep, then I wouldn't use modules to begin with. The only thing that keeps me from giving this adventure 5 stars is the ease of insertion problem I personally (all DM's may not have this problem!) have for my campaign. I do, however, reccomend this module to any DM, even if they do no use it exactly as intended, it give some great locations to use and really interesting possibilities for future adventures based on the events detailed therin. 4 out of 5 stars! [/QUOTE]
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