Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[PR] S T Cooley Publishing Presents: Arcane Arsenal - Jet Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 2386254" data-attributes="member: 94"><p>That's a good instinct. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, let's just see what <em>Heroes of High Favor: Elves</em> has to say on the subject. (I didn't do all that research for nothing...)</p><p></p><p>First of all, any spell that requires an attack roll gets "No Save" at no cost. (That's actually the default.)</p><p></p><p>Transfer adds +3 levels. Improving from Touch to Close is +1/2 level. Dropping the effect to 1/2 caster level is -1/2 level. </p><p></p><p>So you could design a 3rd level spell that did 1d6 per two caster levels, transferring the damage to the caster.</p><p></p><p>Now just look at where we differ from this approach:</p><p></p><p></p><p></p><p>About 1/2, actually...</p><p></p><p></p><p></p><p>Probably an adjustment of about -1/2...</p><p></p><p></p><p></p><p>Well, my research for Elves was based on 3.0 spells-- when there was no such thing as a fatigue effect. Considering that <em>Touch of Fatigue</em> is a 0-level spell, I don't think the Fatigue effect should cost you more than about +1/2 level. It's actually probably a 0-level baseline effect (There's not a lot of room to reduce the level of Touch of Fatigue any more than 0-level because it's got nowhere "down" to go: Its range is touch, its duration is 1 round/level, so you've pretty much run out of the usual suspects for reducing a spell's level.)</p><p></p><p>But since we're combining effects into a single spell, +1/2 level is fair.</p><p></p><p>The only thing remaining is how valuable the "Jet" template is. I think the jury is still out on that one. The advantage of a spell that keeps on damaging is offset by the fact that the caster can't do anything else. Is it fully offset? Definitely not. Some kind of increase is in order.</p><p></p><p>EDIT: Hmmm... I'm thinking now of the "Repeat Spell" metamagic feat. I think it's in complete arcane, I think it's +2 levels, and I think it only lets the spell repeat once. My inclination with "Jet" would be to reduce the overall damage per round since you're spreading it out, which I think is more useful than giving full value for it but increasing the base spell level by 2 or 3 levels.</p><p></p><p></p><p></p><p>That's really the issue: there are certain expectations with regard to the damage cap.</p><p></p><p>But a 5th level spell is the point at which the game says you it's ok for you to be able to regularly KILL a target with a single spell.</p><p></p><p></p><p></p><p>I'll try to get to that one next!</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2386254, member: 94"] That's a good instinct. ;) Well, let's just see what [i]Heroes of High Favor: Elves[/i] has to say on the subject. (I didn't do all that research for nothing...) First of all, any spell that requires an attack roll gets "No Save" at no cost. (That's actually the default.) Transfer adds +3 levels. Improving from Touch to Close is +1/2 level. Dropping the effect to 1/2 caster level is -1/2 level. So you could design a 3rd level spell that did 1d6 per two caster levels, transferring the damage to the caster. Now just look at where we differ from this approach: About 1/2, actually... Probably an adjustment of about -1/2... Well, my research for Elves was based on 3.0 spells-- when there was no such thing as a fatigue effect. Considering that [i]Touch of Fatigue[/i] is a 0-level spell, I don't think the Fatigue effect should cost you more than about +1/2 level. It's actually probably a 0-level baseline effect (There's not a lot of room to reduce the level of Touch of Fatigue any more than 0-level because it's got nowhere "down" to go: Its range is touch, its duration is 1 round/level, so you've pretty much run out of the usual suspects for reducing a spell's level.) But since we're combining effects into a single spell, +1/2 level is fair. The only thing remaining is how valuable the "Jet" template is. I think the jury is still out on that one. The advantage of a spell that keeps on damaging is offset by the fact that the caster can't do anything else. Is it fully offset? Definitely not. Some kind of increase is in order. EDIT: Hmmm... I'm thinking now of the "Repeat Spell" metamagic feat. I think it's in complete arcane, I think it's +2 levels, and I think it only lets the spell repeat once. My inclination with "Jet" would be to reduce the overall damage per round since you're spreading it out, which I think is more useful than giving full value for it but increasing the base spell level by 2 or 3 levels. That's really the issue: there are certain expectations with regard to the damage cap. But a 5th level spell is the point at which the game says you it's ok for you to be able to regularly KILL a target with a single spell. I'll try to get to that one next! Wulf [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[PR] S T Cooley Publishing Presents: Arcane Arsenal - Jet Spells
Top