Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[PR] S T Cooley Publishing Presents: Arcane Arsenal - Jet Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 2386392" data-attributes="member: 94"><p>In retrospect, don't do that. I've given it more thought and definitely spoke too soon.</p><p></p><p>Here's the bottom line:</p><p></p><p>It's a hard and fast rule for spells, whether they deal their damage all at once or over time, that they don't break the damage caps (or, if at all, not by much) for spells of their level. Acid Arrow scales all the way up to 18th level, at which point it lasts 6 rounds: its total damage output over its lifetime is 12d4.</p><p></p><p>Scorching Ray does sorta the same thing, but instead of making one ray that damages over multiple rounds, it makes multiple rays with an instantaneous effect. Its maximum damage output? At caster level 11, it does 12d6. </p><p></p><p>Both of these spells are still within range of the damage cap for a "single target" 2nd level spell. Each variation has its pros and cons.</p><p></p><p>I think the solution for Jet spells is closer to the Acid Arrow model than the Scorching Ray model-- but nevertheless, the ability to do (even at just 5d4 per round) a total of 45d4 damage with a single spell is just too much. If you're dead set on a duration of 1 round/level, then I think you're looking at a model that can't really do more than 1 die of damage per round, even if you break the damage cap by a die or two at the upper caster level limits.</p><p></p><p>Now, I fully understand that part of what you want to do with Shaheen's Scratchpad is to break those "hard and fast" rules-- but I think you need more playtesting. A wise sorcerer would stock up with nothing but Jet spells, since he could cast one spell per combat and just keep re-focusing his damage output where he needs it (as opposed to the usual sorcerer model of laying down the smack with spell after spell).</p><p></p><p>In summary: It needs fixin'.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2386392, member: 94"] In retrospect, don't do that. I've given it more thought and definitely spoke too soon. Here's the bottom line: It's a hard and fast rule for spells, whether they deal their damage all at once or over time, that they don't break the damage caps (or, if at all, not by much) for spells of their level. Acid Arrow scales all the way up to 18th level, at which point it lasts 6 rounds: its total damage output over its lifetime is 12d4. Scorching Ray does sorta the same thing, but instead of making one ray that damages over multiple rounds, it makes multiple rays with an instantaneous effect. Its maximum damage output? At caster level 11, it does 12d6. Both of these spells are still within range of the damage cap for a "single target" 2nd level spell. Each variation has its pros and cons. I think the solution for Jet spells is closer to the Acid Arrow model than the Scorching Ray model-- but nevertheless, the ability to do (even at just 5d4 per round) a total of 45d4 damage with a single spell is just too much. If you're dead set on a duration of 1 round/level, then I think you're looking at a model that can't really do more than 1 die of damage per round, even if you break the damage cap by a die or two at the upper caster level limits. Now, I fully understand that part of what you want to do with Shaheen's Scratchpad is to break those "hard and fast" rules-- but I think you need more playtesting. A wise sorcerer would stock up with nothing but Jet spells, since he could cast one spell per combat and just keep re-focusing his damage output where he needs it (as opposed to the usual sorcerer model of laying down the smack with spell after spell). In summary: It needs fixin'. Wulf [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[PR] S T Cooley Publishing Presents: Arcane Arsenal - Jet Spells
Top