Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[PR] S.T. Cooley Publishing releases the OGL-Fantasy Lite Basic Player's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 1527749" data-attributes="member: 2013"><p>To put it simply, it's a smaller subset of the "Core" rules. You can "convert" regular characters to the "Lite" version simply by removing some of the options they normally have. You convert "Lite" characters to the regular rules by adding options.</p><p></p><p>For example, the "Lite" version doesn't support multiple attacks in combat - its focus is on character levels 1-4, so BAB never goes high enough to get iterative attacks, and all Feats, fighting styles (e.g., two-weapon fighting), and so forth that give multiple attacks in a round are gone. Attacks of opportunity aren't included either. Thus, a combat round for a given character is simply, "Move/Swing" or "Swing/Move."</p><p></p><p>So to convert to "regular", you simply teach about "iterative attacks" or show how Rapid Shot works, etc.</p><p></p><p>Basically, this is the SRD rules with a lot FEWER options than usual so as to give the smallest possible chance for confusion... and allow people to easily "find" their roles. Obviously, adding more options - especially one rule at a time - is easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The idea is that you have characters that are 100% "Core Compatible" but you simply cut out a lot of the extra options to make game play simpler. It should take about an hour to read the book and create a character the first time through... and 15 minutes tops to create a character after that. Combat is de-complexified (is that a word?) so that each character's combat round takes only a few seconds instead of a couple of minutes. The "close in, swing your sword" variety of combat (the dullness of which hopefully de-emphasizes combat a bit).</p><p></p><p>Think the "Basic Set" in the old red box compared to "1st edition" and you're on the right track. That level of simplicity, with all of the "seeds" there to allow you master the "Lite" system quickly and easily - and to have a pretty decent handle on the "Core System" once you've mastered the "Lite" system was what I was shooting for.</p><p></p><p>Basically, get someone into RPGing without the huge learning curve of the Core Rules... and yet get them far enough along that curve so that when they tire of the limited options and reach for the "real thing," they don't have to make a big jump.</p><p></p><p>Of course, it would really help if I could knock out a Basic GM's Guide in short order, too... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1527749, member: 2013"] To put it simply, it's a smaller subset of the "Core" rules. You can "convert" regular characters to the "Lite" version simply by removing some of the options they normally have. You convert "Lite" characters to the regular rules by adding options. For example, the "Lite" version doesn't support multiple attacks in combat - its focus is on character levels 1-4, so BAB never goes high enough to get iterative attacks, and all Feats, fighting styles (e.g., two-weapon fighting), and so forth that give multiple attacks in a round are gone. Attacks of opportunity aren't included either. Thus, a combat round for a given character is simply, "Move/Swing" or "Swing/Move." So to convert to "regular", you simply teach about "iterative attacks" or show how Rapid Shot works, etc. Basically, this is the SRD rules with a lot FEWER options than usual so as to give the smallest possible chance for confusion... and allow people to easily "find" their roles. Obviously, adding more options - especially one rule at a time - is easy. ;) The idea is that you have characters that are 100% "Core Compatible" but you simply cut out a lot of the extra options to make game play simpler. It should take about an hour to read the book and create a character the first time through... and 15 minutes tops to create a character after that. Combat is de-complexified (is that a word?) so that each character's combat round takes only a few seconds instead of a couple of minutes. The "close in, swing your sword" variety of combat (the dullness of which hopefully de-emphasizes combat a bit). Think the "Basic Set" in the old red box compared to "1st edition" and you're on the right track. That level of simplicity, with all of the "seeds" there to allow you master the "Lite" system quickly and easily - and to have a pretty decent handle on the "Core System" once you've mastered the "Lite" system was what I was shooting for. Basically, get someone into RPGing without the huge learning curve of the Core Rules... and yet get them far enough along that curve so that when they tire of the limited options and reach for the "real thing," they don't have to make a big jump. Of course, it would really help if I could knock out a Basic GM's Guide in short order, too... ;) --The Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[PR] S.T. Cooley Publishing releases the OGL-Fantasy Lite Basic Player's Guide
Top