Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Practical Dread Necromancer build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erenthia" data-source="post: 4354998" data-attributes="member: 72239"><p>Hi all, I'm new here but since the release of 4th edition, I've been visiting the wizards of the coast boards less and less. </p><p></p><p>That said I was hoping to get some advice on building a dread necromancer. Now, I should say that it should be assumed that I don't have to make the most optimized character to hold my own in the party. Still, since the Dread Necromancer is already (slightly) weaker than other classes, I don't want to loose too much. </p><p></p><p>I should also say that this is a character oriented build. (Though, obviously I'm trying to represent the character with the most powerful build I can, but I'm still not going to compromise the idea for something unrelated but more powerful).</p><p></p><p>Ok then, now to business. This character, now going by the name of Drakus, was once a farmer in a little hamlet in the middle of nowhere. For various reasons (and it varies depending on what setting he's in and who the DM is) an inquisition came to his hamlet. His wife and three daughters (ages 16, 12, and 2) were burned at the stake before his very eyes. Deciding that the gods were fundamentally evil, he decides to take up the path of necromancy. </p><p></p><p></p><p>I'm considering a number of possible builds for him. The first involves a work-around to get Lord of the Uttercold, but as you'll see has some decided disadvantages. It would require</p><p></p><p>Arcane Disciple (Fire Domain)</p><p>Energy Substitution (Cold)</p><p>Lord of the Uttercold.</p><p></p><p>I'm justifying the Arcane Disciple feat by saying that there are other "divine" beings out there who hate the gods (such as demons and devils). This would let me use a small number of uttercold spells to great advantage but not particularly often.</p><p></p><p>I've also considered that since the group I'm making this for doesn't have a healer I might want to take:</p><p></p><p>Arcane Disciple (Healing)</p><p>Spontaneous Healer</p><p></p><p>which (I believe) would let me use all my slots of healing if I chose. It's not particularly in keeping with my character concept, but it's not too far from it either. Actually he would enjoy being able to duplicate one of the most important function of divine magic. </p><p></p><p>As for prestige classes, if I can't get the DM to sign off on the Dread Necromancers 8th level ability to control more undead to be based of caster level, then I may not bother with one. One the other hand if I can I have a few possibilities in mind.</p><p></p><p>1) Dread Necromancer/Warlock/Eldritch Theurge</p><p>2) Dread Necromancer/Ur-Priest/Mystic Theurge (not likely, I know)</p><p>3) Dread Necromancer/Wizard/Ultimate Magus</p><p>4) Dread Necromancer/Warmage/Ultimate Magus</p><p>5) Dread Necromancer/Fighter/Eldritch Knight </p><p></p><p>number 2 is likely to be ruled against (wasn't there errata to that effect?) but it's included to give a better idea of the character. number 5 needn't have a level of fighter and should probably have something more interesting. Number 1 is what I'm currently leaning towards, but since I'll never get Dark invocations (and utterdark blast is only negative energy/undead healing the warlock gets) I may go another direction.</p><p></p><p>I'm also considering going (Evolved?) Necropolitan, especially if the above house rule is used to make getting out at level 8 as painless as possible.</p><p></p><p>Alright then, that's it. I appreciate any and all input and hope to become a useful member of this forum. Thanks in advance for any and all ideas, tip, and constructive criticism.</p><p></p><p>Erenthia</p></blockquote><p></p>
[QUOTE="Erenthia, post: 4354998, member: 72239"] Hi all, I'm new here but since the release of 4th edition, I've been visiting the wizards of the coast boards less and less. That said I was hoping to get some advice on building a dread necromancer. Now, I should say that it should be assumed that I don't have to make the most optimized character to hold my own in the party. Still, since the Dread Necromancer is already (slightly) weaker than other classes, I don't want to loose too much. I should also say that this is a character oriented build. (Though, obviously I'm trying to represent the character with the most powerful build I can, but I'm still not going to compromise the idea for something unrelated but more powerful). Ok then, now to business. This character, now going by the name of Drakus, was once a farmer in a little hamlet in the middle of nowhere. For various reasons (and it varies depending on what setting he's in and who the DM is) an inquisition came to his hamlet. His wife and three daughters (ages 16, 12, and 2) were burned at the stake before his very eyes. Deciding that the gods were fundamentally evil, he decides to take up the path of necromancy. I'm considering a number of possible builds for him. The first involves a work-around to get Lord of the Uttercold, but as you'll see has some decided disadvantages. It would require Arcane Disciple (Fire Domain) Energy Substitution (Cold) Lord of the Uttercold. I'm justifying the Arcane Disciple feat by saying that there are other "divine" beings out there who hate the gods (such as demons and devils). This would let me use a small number of uttercold spells to great advantage but not particularly often. I've also considered that since the group I'm making this for doesn't have a healer I might want to take: Arcane Disciple (Healing) Spontaneous Healer which (I believe) would let me use all my slots of healing if I chose. It's not particularly in keeping with my character concept, but it's not too far from it either. Actually he would enjoy being able to duplicate one of the most important function of divine magic. As for prestige classes, if I can't get the DM to sign off on the Dread Necromancers 8th level ability to control more undead to be based of caster level, then I may not bother with one. One the other hand if I can I have a few possibilities in mind. 1) Dread Necromancer/Warlock/Eldritch Theurge 2) Dread Necromancer/Ur-Priest/Mystic Theurge (not likely, I know) 3) Dread Necromancer/Wizard/Ultimate Magus 4) Dread Necromancer/Warmage/Ultimate Magus 5) Dread Necromancer/Fighter/Eldritch Knight number 2 is likely to be ruled against (wasn't there errata to that effect?) but it's included to give a better idea of the character. number 5 needn't have a level of fighter and should probably have something more interesting. Number 1 is what I'm currently leaning towards, but since I'll never get Dark invocations (and utterdark blast is only negative energy/undead healing the warlock gets) I may go another direction. I'm also considering going (Evolved?) Necropolitan, especially if the above house rule is used to make getting out at level 8 as painless as possible. Alright then, that's it. I appreciate any and all input and hope to become a useful member of this forum. Thanks in advance for any and all ideas, tip, and constructive criticism. Erenthia [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Practical Dread Necromancer build
Top