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General Tabletop Discussion
Character Builds & Optimization
Practical Dread Necromancer build
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<blockquote data-quote="Jack Simth" data-source="post: 4358470" data-attributes="member: 29252"><p>It's weaker than other full casters, at any rate. It is, however, still a full caster - with some tricks.</p><p></p><p>Don't even need Spontaneous Healer, really. </p><p></p><p>Simpler route, though - take Tomb-tainted soul, and require everyone else take it, too. Suddenly your Charnel Touch is a free Cure Light Wounds usable at will, and you can get the stronger healing effects by way of the Inflict and Harm line that's already on your spell list.</p><p></p><p>Generally, a Theurge is a bad idea - you're reducing your primary role to get a second role, also at lower effectiveness. Now, if you're playing in a reduced party, and need the second role to balance that, it's not too bad (but there's usually better ways to do it). An Ur-Theurge isn't generally weak, though, the rest of the options aren't particularly mechanically good. To make it work with the Ur-Theurge, you'll need two things:</p><p>1) A good Fort save</p><p>2) Knoweledge(The Planes) as a class skill for at least one level</p><p>3) Probably a decent Intelligence score.</p><p></p><p>There's a couple of ways to go about that; the Savage Bard (Unearthed Arcana variant Bard) is probably my favorite for making it work.</p><p></p><p>You want your Con score. Really, you do.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4358470, member: 29252"] It's weaker than other full casters, at any rate. It is, however, still a full caster - with some tricks. Don't even need Spontaneous Healer, really. Simpler route, though - take Tomb-tainted soul, and require everyone else take it, too. Suddenly your Charnel Touch is a free Cure Light Wounds usable at will, and you can get the stronger healing effects by way of the Inflict and Harm line that's already on your spell list. Generally, a Theurge is a bad idea - you're reducing your primary role to get a second role, also at lower effectiveness. Now, if you're playing in a reduced party, and need the second role to balance that, it's not too bad (but there's usually better ways to do it). An Ur-Theurge isn't generally weak, though, the rest of the options aren't particularly mechanically good. To make it work with the Ur-Theurge, you'll need two things: 1) A good Fort save 2) Knoweledge(The Planes) as a class skill for at least one level 3) Probably a decent Intelligence score. There's a couple of ways to go about that; the Savage Bard (Unearthed Arcana variant Bard) is probably my favorite for making it work. You want your Con score. Really, you do. [/QUOTE]
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