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[Practical Tactical] Provoking Opportunity Attacks for more Damage;Use that Defender!
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<blockquote data-quote="inati" data-source="post: 4480304" data-attributes="member: 71567"><p>Something I posted to my blog that I thought I would share with you all!</p><p><strong></strong></p><p><strong><u>I. Intro</u></strong></p><p></p><p> The scope of this article is exploring how to use intentionally provoked Opportunity Attacks (OAs) in conjunction with a Defender in order to achieve more damage output for the party, and the Pros and Cons of doing so.</p><p> <em></em></p><p><em>A note about Defenders</em></p><p>All Defenders have a marking ability and these marks all have a damaging component associated with them (arguably with an exception to the Aegis of Shielding Swordmage). Instead of gaining that damage through Cursing, Quarries, or Combat Advantage like a Striker does however, Defenders gain extra damage through punishing the enemy for attacking their comrades.</p><p> </p><p>What this means is, the Defender needs to position himself on the battlemap where his marking abilities will be the most effective. Generally (but not always), this means getting in the face of the enemy. Most importantly, the Defender’s teammates need to work in conjunction with the Defender in activating the Defender’s extra damage ability by goading the enemy into attacking.</p><p> <em></em></p><p><em>Assumptions:</em></p><p>Before we get into the nitty gritty of showing how to get your defender in the group to shine, there are a few basic assumptions that apply to all the following scenarios:</p><p> </p><ol> <li data-xf-list-type="ol">The Defender has the Monster marked.</li> <li data-xf-list-type="ol">The Defender is next to the Monster. Although certain Defender classes like the Swordmage and the Paladin don’t necessarily require this, this assumption is here for simplicity’s sake. Maybe a future version can deal with more advanced scenarios involving all the different Defender classes.</li> <li data-xf-list-type="ol">The Player is in, or can move through, the Monster’s threatening area.</li> <li data-xf-list-type="ol">The Monster can make an Opportunity Attack.</li> <li data-xf-list-type="ol">The Defender has not used an immediate reaction this round.</li> </ol><p>-</p><p></p><p></p><p><u><strong>II. The Tactic</strong></u></p><p>Distilled down to it’s most basic essence, the PC leaves a square that the Monster threatens and draws an Opportunity Attack (<em>see <strong>Section IV</strong> for Ranged provoking</em>). By goading the Monster into attacking the PC, the Defender’s extra damage ability kicks in.</p><p><img src="http://bkk4e.files.wordpress.com/2008/09/movementcausedamage.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Of course, there are many variations on where the PC can be in relation to both the Defender and the Monster, as well as to where the PC can move to draw an OA:</p><p><img src="http://bkk4e.files.wordpress.com/2008/09/manyvariations.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="inati, post: 4480304, member: 71567"] Something I posted to my blog that I thought I would share with you all! [B] [U]I. Intro[/U][/B] The scope of this article is exploring how to use intentionally provoked Opportunity Attacks (OAs) in conjunction with a Defender in order to achieve more damage output for the party, and the Pros and Cons of doing so. [I] A note about Defenders[/I] All Defenders have a marking ability and these marks all have a damaging component associated with them (arguably with an exception to the Aegis of Shielding Swordmage). Instead of gaining that damage through Cursing, Quarries, or Combat Advantage like a Striker does however, Defenders gain extra damage through punishing the enemy for attacking their comrades. What this means is, the Defender needs to position himself on the battlemap where his marking abilities will be the most effective. Generally (but not always), this means getting in the face of the enemy. Most importantly, the Defender’s teammates need to work in conjunction with the Defender in activating the Defender’s extra damage ability by goading the enemy into attacking. [I] Assumptions:[/I] Before we get into the nitty gritty of showing how to get your defender in the group to shine, there are a few basic assumptions that apply to all the following scenarios: [LIST=1] [*]The Defender has the Monster marked. [*]The Defender is next to the Monster. Although certain Defender classes like the Swordmage and the Paladin don’t necessarily require this, this assumption is here for simplicity’s sake. Maybe a future version can deal with more advanced scenarios involving all the different Defender classes. [*]The Player is in, or can move through, the Monster’s threatening area. [*]The Monster can make an Opportunity Attack. [*]The Defender has not used an immediate reaction this round. [/LIST] - [U][B]II. The Tactic[/B][/U] Distilled down to it’s most basic essence, the PC leaves a square that the Monster threatens and draws an Opportunity Attack ([I]see [B]Section IV[/B] for Ranged provoking[/I]). By goading the Monster into attacking the PC, the Defender’s extra damage ability kicks in. [IMG]http://bkk4e.files.wordpress.com/2008/09/movementcausedamage.gif[/IMG] Of course, there are many variations on where the PC can be in relation to both the Defender and the Monster, as well as to where the PC can move to draw an OA: [IMG]http://bkk4e.files.wordpress.com/2008/09/manyvariations.gif[/IMG] [/QUOTE]
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[Practical Tactical] Provoking Opportunity Attacks for more Damage;Use that Defender!
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