Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Practice and Training: Feats vs ASI
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7870644" data-attributes="member: 6895991"><p>Well you want roleplay when leveling up? Make them needing a tutor or trainer. Nice idea to give a pure mechanic some more fluff.</p><p></p><p>Generally in a "vanilla" / "pseudo vanilla" campaign setting I would prefer feats or at least optional feats to be taken instead of ASI.</p><p></p><p>In Darksun (and also in Ravenloft eventually, at least I did it that way back in 2015) I would leave out feats and only allow ASI instead for several game mechanical reasons interfering with my idea how the feeling of the setting and some of its challenges should be.</p><p>Any character in Darksun would get a free psi talent though and starting level would be 3 with max Hitpoints.</p><p></p><p>In settings where I do allow feats I do not allow standard human but instead only variant human (free feat at 1st only 2 points for attributes). I did so in my current campaign (Greyhawk) , and as a little extra I gave everybody an additional feat at first level (So humans would have 2) Furthermore I encouraged the group to select feats instead of ASIs at higher levels, but did not enforce them to do so.</p><p>My intention here was to test out feats and how they influenced the game. I guess in future I would leave out the houserule bonus feat at level 1, but since everyone got it atm., it is not unbalancing anything.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7870644, member: 6895991"] Well you want roleplay when leveling up? Make them needing a tutor or trainer. Nice idea to give a pure mechanic some more fluff. Generally in a "vanilla" / "pseudo vanilla" campaign setting I would prefer feats or at least optional feats to be taken instead of ASI. In Darksun (and also in Ravenloft eventually, at least I did it that way back in 2015) I would leave out feats and only allow ASI instead for several game mechanical reasons interfering with my idea how the feeling of the setting and some of its challenges should be. Any character in Darksun would get a free psi talent though and starting level would be 3 with max Hitpoints. In settings where I do allow feats I do not allow standard human but instead only variant human (free feat at 1st only 2 points for attributes). I did so in my current campaign (Greyhawk) , and as a little extra I gave everybody an additional feat at first level (So humans would have 2) Furthermore I encouraged the group to select feats instead of ASIs at higher levels, but did not enforce them to do so. My intention here was to test out feats and how they influenced the game. I guess in future I would leave out the houserule bonus feat at level 1, but since everyone got it atm., it is not unbalancing anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Practice and Training: Feats vs ASI
Top