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*Pathfinder & Starfinder
"Practice Spellcaster" Feat - Huh ?
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<blockquote data-quote="Glyfair" data-source="post: 2944288" data-attributes="member: 53"><p>I suspect he didn't explain it well (and maybe not correctly). The only real downside is that you have to take the feat to do it. However, the feat counters a <strong>major</strong> downside to multi-classing with spell casting classes.</p><p></p><p>The feat allows you to add +4 to your caster level (to a maximum of your current level) when casting spells for a specific class. This doesn't increase the number of spells you can prepare, spells you can cast or spells you know (or have in your spellbook). All it does is allow your spells to be cast as if you were a higher level caster.</p><p></p><p>For example, if you have a Wizard 5/Fighter 4 and take this feat then your Fireballs will do 9d6 damage (5d6 fireballs for 9th level characters are pathetic). Mage Armor will last 9 hours instead of 4. Ranges will be increased for the spells.</p><p></p><p>Experience has show that multi-class spellcasters lose a lot by multi-classing. This feat essentially allows them a little bit to "catch up" in some areas with other spellcasters at their level. That example Fighter/Wizard won't be casting 5th level spells like the 9th level pure Wizard is, but at least his Fireballs aren't laughable.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2944288, member: 53"] I suspect he didn't explain it well (and maybe not correctly). The only real downside is that you have to take the feat to do it. However, the feat counters a [B]major[/B] downside to multi-classing with spell casting classes. The feat allows you to add +4 to your caster level (to a maximum of your current level) when casting spells for a specific class. This doesn't increase the number of spells you can prepare, spells you can cast or spells you know (or have in your spellbook). All it does is allow your spells to be cast as if you were a higher level caster. For example, if you have a Wizard 5/Fighter 4 and take this feat then your Fireballs will do 9d6 damage (5d6 fireballs for 9th level characters are pathetic). Mage Armor will last 9 hours instead of 4. Ranges will be increased for the spells. Experience has show that multi-class spellcasters lose a lot by multi-classing. This feat essentially allows them a little bit to "catch up" in some areas with other spellcasters at their level. That example Fighter/Wizard won't be casting 5th level spells like the 9th level pure Wizard is, but at least his Fireballs aren't laughable. [/QUOTE]
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"Practice Spellcaster" Feat - Huh ?
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