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Practiced Manifester?
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<blockquote data-quote="Murazor" data-source="post: 1763782" data-attributes="member: 22982"><p>Yes, I thinks it's broken. Mainly because of the way most of the augmentations work.</p><p>A lot of powers are relatively low-level, but become the equivalent of high-level spells</p><p>when you augment them (increased effects, higher DCs, more targets, etc).</p><p>In this way, a relatively low-level power can compete with high-level spells by being augmented</p><p>to the appropriate number of power-points/spell level equivalent.</p><p></p><p>In conclusion: I think that allowing the PSP cap to be as if they were (max) 4 manifester levels</p><p>higher is equivalent to allowing spellcaster to treat some of their spellslots as if they </p><p>were 2 levels higher (and give them some extra spells known to use them)</p><p></p><p>That would be much too powerful for Practiced Spellcaster, and is thus too powerful</p><p>for a possible Practiced Manifester feat.</p><p></p><p>YMMV</p><p></p><p>--</p><p>Murazor</p></blockquote><p></p>
[QUOTE="Murazor, post: 1763782, member: 22982"] Yes, I thinks it's broken. Mainly because of the way most of the augmentations work. A lot of powers are relatively low-level, but become the equivalent of high-level spells when you augment them (increased effects, higher DCs, more targets, etc). In this way, a relatively low-level power can compete with high-level spells by being augmented to the appropriate number of power-points/spell level equivalent. In conclusion: I think that allowing the PSP cap to be as if they were (max) 4 manifester levels higher is equivalent to allowing spellcaster to treat some of their spellslots as if they were 2 levels higher (and give them some extra spells known to use them) That would be much too powerful for Practiced Spellcaster, and is thus too powerful for a possible Practiced Manifester feat. YMMV -- Murazor [/QUOTE]
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