Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Practiced Spellcaster Breaks D20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 1879276" data-attributes="member: 78"><p>Comparing just about any 20th level character to another character of the same level with a cohort is going to be rough on the loner. However, in this case, a wizard cohort for the theurge adds very little to his abilities - he's already a 17th level wizard (or 13th at the minimum) so the marginal gain is less than the wizard with a cleric cohort (the cohort adds a completely new set of abilities). </p><p></p><p>However, the theurge with practiced spellcaster is farther behind than you think Antoine. First of all, if he takes practice spellcaster once, he's STILL behind in caster level by 2 levels, although this deficiency could be spread around or dumped on one class. As mentioned, the theurge is behind in the highest level of spells (the most important). Finally, there's the need to pump two stats for spellcasting, not one. Not only will the Theurge's spell DCs and bonus spells always be a bit behind (unless he wants one of his casting types to really suck), but also the money needed to increase both stats can go toward buying the single class wizard kicking metamagic items. </p><p></p><p>Another issue is that additional spells per day only come into play if you actually use them. An effective Wizard 17/Cleric 13 probably isn't going to be calling on most of his cleric spells. Only in a real meat grinder will he need them. Except for Heal. Even when buffing, many of the lower level cleric spells will be somewhat redudant (especially if there's another cleric), easily dispeled (although at 20th level, Disjunction will probably be the automatic dispel of choice) even with Practiced Spellcaster, and the time required to fully buff becomes prohibitive, especially when dealing with 1 round per level spells. Not to mention that a Mystic Theurge is more spellcaster than normal clerics, so many otherwise great cleric spells aren't as useful for him.</p><p></p><p>While a mystic theurge is a nice choice if the group is too small for both arcane and divine casters, as a secondary/utility guy if the party has both, or as faux wizard with divine back up if you think the cleric's player is a moron. But a theurge probably won't be outdoing clerics and wizards at their specialties without a significant difference in player ability.</p><p></p><p>Thanks, Particle Man.</p></blockquote><p></p>
[QUOTE="Victim, post: 1879276, member: 78"] Comparing just about any 20th level character to another character of the same level with a cohort is going to be rough on the loner. However, in this case, a wizard cohort for the theurge adds very little to his abilities - he's already a 17th level wizard (or 13th at the minimum) so the marginal gain is less than the wizard with a cleric cohort (the cohort adds a completely new set of abilities). However, the theurge with practiced spellcaster is farther behind than you think Antoine. First of all, if he takes practice spellcaster once, he's STILL behind in caster level by 2 levels, although this deficiency could be spread around or dumped on one class. As mentioned, the theurge is behind in the highest level of spells (the most important). Finally, there's the need to pump two stats for spellcasting, not one. Not only will the Theurge's spell DCs and bonus spells always be a bit behind (unless he wants one of his casting types to really suck), but also the money needed to increase both stats can go toward buying the single class wizard kicking metamagic items. Another issue is that additional spells per day only come into play if you actually use them. An effective Wizard 17/Cleric 13 probably isn't going to be calling on most of his cleric spells. Only in a real meat grinder will he need them. Except for Heal. Even when buffing, many of the lower level cleric spells will be somewhat redudant (especially if there's another cleric), easily dispeled (although at 20th level, Disjunction will probably be the automatic dispel of choice) even with Practiced Spellcaster, and the time required to fully buff becomes prohibitive, especially when dealing with 1 round per level spells. Not to mention that a Mystic Theurge is more spellcaster than normal clerics, so many otherwise great cleric spells aren't as useful for him. While a mystic theurge is a nice choice if the group is too small for both arcane and divine casters, as a secondary/utility guy if the party has both, or as faux wizard with divine back up if you think the cleric's player is a moron. But a theurge probably won't be outdoing clerics and wizards at their specialties without a significant difference in player ability. Thanks, Particle Man. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Practiced Spellcaster Breaks D20
Top