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General Tabletop Discussion
*Pathfinder & Starfinder
Practiced Spellcaster feat
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<blockquote data-quote="Scion" data-source="post: 1663916" data-attributes="member: 5777"><p>Remember, all this feat does is alleviate part of a disadvantage. Feats that get rid of a disadvantage are almost invariably stronger than ones that give a benefit above and beyond.</p><p></p><p>Sure, someone who has taken four levels or more away from their casting class will get the most benefit out of it, but then all it is doing is helping them catch up a bit in usefulness. Trading a precious feat in for a bit of relaxing on the major penalties that was already set up.</p><p></p><p>Once you have given up 4 levels or more of a primary caster class anyway those spells are effectively not very useful in combat. There are exceptions of course, but most of the time you need the higher level spells to really be able to use them effectively. The main things that this feat gives you are: Better resistance to being dispelled, longer durations, and ability to actually penetrate SR sometimes.</p><p></p><p>Since it only helps to alleviate one of the penalties of multiclassing a spellcaster (and is by far not the worst penalty) I see no problem with it at all. Spending a feat (precious resource) to alleviate part of a penalty seems like a decent choice to make.</p><p></p><p>In the extreme examples above (1 level of caster/ X levels of some other class) taking this feat simply gives you enough duration to actually matter as levels go up. The character traded his feat simply to be able to use his abilities slightly more often. I see no problem. For this combo to work the character had to give up a level of whatever he was really going for in order to get one in the caster, this hit his performance in other areas, and then he had to spend a feat just to keep it somewhat useful as levels increased, adding to the cost even more. Sure it is worth it to some builds, but is it overpowered? nah, I think it is completely warrented. A great idea for a feat really.</p></blockquote><p></p>
[QUOTE="Scion, post: 1663916, member: 5777"] Remember, all this feat does is alleviate part of a disadvantage. Feats that get rid of a disadvantage are almost invariably stronger than ones that give a benefit above and beyond. Sure, someone who has taken four levels or more away from their casting class will get the most benefit out of it, but then all it is doing is helping them catch up a bit in usefulness. Trading a precious feat in for a bit of relaxing on the major penalties that was already set up. Once you have given up 4 levels or more of a primary caster class anyway those spells are effectively not very useful in combat. There are exceptions of course, but most of the time you need the higher level spells to really be able to use them effectively. The main things that this feat gives you are: Better resistance to being dispelled, longer durations, and ability to actually penetrate SR sometimes. Since it only helps to alleviate one of the penalties of multiclassing a spellcaster (and is by far not the worst penalty) I see no problem with it at all. Spending a feat (precious resource) to alleviate part of a penalty seems like a decent choice to make. In the extreme examples above (1 level of caster/ X levels of some other class) taking this feat simply gives you enough duration to actually matter as levels go up. The character traded his feat simply to be able to use his abilities slightly more often. I see no problem. For this combo to work the character had to give up a level of whatever he was really going for in order to get one in the caster, this hit his performance in other areas, and then he had to spend a feat just to keep it somewhat useful as levels increased, adding to the cost even more. Sure it is worth it to some builds, but is it overpowered? nah, I think it is completely warrented. A great idea for a feat really. [/QUOTE]
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