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General Tabletop Discussion
*Pathfinder & Starfinder
Practiced Spellcaster feat
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<blockquote data-quote="Thanee" data-source="post: 1664113" data-attributes="member: 478"><p>fine.</p><p></p><p></p><p></p><p>Yeah, something that is badly necessary, if you face these things. Otherwise your magic is pretty ineffective. Been there, done that.</p><p></p><p></p><p></p><p>This just raises the effect to an appropriate level.</p><p></p><p></p><p></p><p>Help me there... where does it allow you to break your (character) level limit? Enlarge Spell makes spells larger than they normally are. Practiced Spellcaster makes spells <em>as large</em> as they normally are.</p><p></p><p></p><p></p><p>Again, it just raises your spells to the appropriate level, and does not allow you to surpass it.</p><p></p><p></p><p></p><p>If you see it like this, you surely agree with me that Weapon Focus is broken.</p><p></p><p>It allows you to add +1 to a melee attack roll with a weapon, it allows you to resist disarm attempts easier, it allows you to Power Attack for more damage, it allows you to make trip attack easier (with some weapons only), and so on.</p><p></p><p>In fact, tho, it has just one effect, it gives you a +1 to hit.</p><p></p><p>In the same light Practiced Spellcaster has just one effect, it raises your caster level up to the number of your hit dice (limit of +4).</p><p></p><p>It is very purposefully chosen to be that powerful in comparison with other feats, that allow you to increase your abilities <em>beyond</em> your level limit, since it does not do that, it only raises them to your level limit, but not beyond, which is what most other feats do.</p><p></p><p>That's the little difference here, which is so important.</p><p></p><p>Bye</p><p>Thanee</p><p></p><p>P.S. If you want to complain about a broken feat, complain about Skill Focus (Concentration), it's so much better than Combat Casting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Thanee, post: 1664113, member: 478"] fine. Yeah, something that is badly necessary, if you face these things. Otherwise your magic is pretty ineffective. Been there, done that. This just raises the effect to an appropriate level. Help me there... where does it allow you to break your (character) level limit? Enlarge Spell makes spells larger than they normally are. Practiced Spellcaster makes spells [i]as large[/i] as they normally are. Again, it just raises your spells to the appropriate level, and does not allow you to surpass it. If you see it like this, you surely agree with me that Weapon Focus is broken. It allows you to add +1 to a melee attack roll with a weapon, it allows you to resist disarm attempts easier, it allows you to Power Attack for more damage, it allows you to make trip attack easier (with some weapons only), and so on. In fact, tho, it has just one effect, it gives you a +1 to hit. In the same light Practiced Spellcaster has just one effect, it raises your caster level up to the number of your hit dice (limit of +4). It is very purposefully chosen to be that powerful in comparison with other feats, that allow you to increase your abilities [i]beyond[/i] your level limit, since it does not do that, it only raises them to your level limit, but not beyond, which is what most other feats do. That's the little difference here, which is so important. Bye Thanee P.S. If you want to complain about a broken feat, complain about Skill Focus (Concentration), it's so much better than Combat Casting! ;) [/QUOTE]
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Practiced Spellcaster feat
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