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Practiced Spellcaster feat
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<blockquote data-quote="Pax" data-source="post: 1665002" data-attributes="member: 6875"><p>The feat gives a +4 bonus to caster level (for all purposes <strong>except</strong> spells per day and spell levels castable), to a maximum caster level equal to the character's current HD. So, a fighter(1)/Wizard(3)/Eldritch Knight(6), with an innate caster level of 8 (3 from wizard, 5 from eldritch knight) and a total character level of 10, will only get a +2 bonus, since they have only 10 HD.</p><p></p><p></p><p> Thepoint, however, is that those lost spell levels are <strong>in and of themselves</strong> a sufficient penalty / cost / "price paid" / whatever, to offset any other class abilities you gain through the process <strong>of</strong> multiclassing. And then, on <strong>top</strong> of those lost spell levels, you <strong>also</strong> lose sheer ability to effectively cast the spells you <strong>can</strong> use, as well as sheer numbers per day <strong>of</strong> those spells.</p><p></p><p> Practised Spellcaster only addresses <strong>one</strong> of those three reductions in spellcasting capacity - it [p]partially[/b] offsets the cost of multiclassing out of a Spellcasting class. <strong>Just</strong> like the one-for-two BAB of a Wizard <strong>partially</strong> offsets the loss of combat prowess a <em>fighter</em> suffers for multiclassing out of a combat-oriented class.</p><p></p><p></p><p> The problemis, for every multiclass option <strong>except</strong> those involving spellcasting, you can <strong>choose</strong> which "side" of yoru character willbe primary, and which will be secondary.</p><p></p><p> As soon as one side of your character involves spellcasting, however ... <em>you no longer have that choice</em>. Why? Why can't I be a Sorceror with just a <em>splash</em> of fighter, without <strong>having</strong> to make combat my "primary focus" ... ? Try a vanilla Sorceror(10)/Fighter(10) some day, and see if you even <strong>can</strong> be more effective at spellcasting than you are at melee combat.</p><p></p><p> I <strong>guarantee</strong> youwill find that it is <strong>impossible</strong> to emphasise spellcasting instead of combat - that's because the 10 sorceror levels are 5 levels of fighter in terms of BAB. Yep, you guessed it, that character is able to connect blows as well as a <span style="color: red">15th</span> level Fighter ... but is <strong>not</strong> as able to connect with <em>spells</em> as a 15th-level Sorceror.</p><p></p><p> Practised Spellcaster seeks to redress that balance; the character gets no new spells-per-day, no access to higher-level spells - but it <strong>does</strong> let his spells have <em>nearly</em> as good a chance to get past the spellcaster-equivalent to AC (Spell Resistance), and incidentally makes his spells <em>nearly</em> that effective in general, as well.</p><p></p><p></p><p> So, answer me this: if my Sorceror(10)/Fighter(10) casts a Close-range spell, it could reach 50' away (25', plus 5' per two caster levels).</p><p></p><p> If I use <em>enlarge spell</em>, my range <strong>doubles</strong>, to 100' - costing me +1 spell level.</p><p></p><p> OTOH, if I picked up Practised Spellcaster instead of Enlarge Spell, my range goes up ... by all of 10', to 60' total.</p><p></p><p> Could you show me <strong>how</strong> it is that Practised Spellcaster is <em>just as good as</em> Enlarge Spell, again? <strong>Outside</strong> of artificial and misleading cases where only one or two levels of a spellcasting class are taken, mind.</p></blockquote><p></p>
[QUOTE="Pax, post: 1665002, member: 6875"] The feat gives a +4 bonus to caster level (for all purposes [b]except[/b] spells per day and spell levels castable), to a maximum caster level equal to the character's current HD. So, a fighter(1)/Wizard(3)/Eldritch Knight(6), with an innate caster level of 8 (3 from wizard, 5 from eldritch knight) and a total character level of 10, will only get a +2 bonus, since they have only 10 HD. Thepoint, however, is that those lost spell levels are [b]in and of themselves[/b] a sufficient penalty / cost / "price paid" / whatever, to offset any other class abilities you gain through the process [b]of[/b] multiclassing. And then, on [b]top[/b] of those lost spell levels, you [b]also[/b] lose sheer ability to effectively cast the spells you [b]can[/b] use, as well as sheer numbers per day [b]of[/b] those spells. Practised Spellcaster only addresses [b]one[/b] of those three reductions in spellcasting capacity - it [p]partially[/b] offsets the cost of multiclassing out of a Spellcasting class. [b]Just[/b] like the one-for-two BAB of a Wizard [b]partially[/b] offsets the loss of combat prowess a [i]fighter[/i] suffers for multiclassing out of a combat-oriented class. The problemis, for every multiclass option [b]except[/b] those involving spellcasting, you can [b]choose[/b] which "side" of yoru character willbe primary, and which will be secondary. As soon as one side of your character involves spellcasting, however ... [i]you no longer have that choice[/i]. Why? Why can't I be a Sorceror with just a [i]splash[/i] of fighter, without [b]having[/b] to make combat my "primary focus" ... ? Try a vanilla Sorceror(10)/Fighter(10) some day, and see if you even [b]can[/b] be more effective at spellcasting than you are at melee combat. I [b]guarantee[/b] youwill find that it is [b]impossible[/b] to emphasise spellcasting instead of combat - that's because the 10 sorceror levels are 5 levels of fighter in terms of BAB. Yep, you guessed it, that character is able to connect blows as well as a [color=red]15th[/color] level Fighter ... but is [b]not[/b] as able to connect with [i]spells[/i] as a 15th-level Sorceror. Practised Spellcaster seeks to redress that balance; the character gets no new spells-per-day, no access to higher-level spells - but it [b]does[/b] let his spells have [i]nearly[/i] as good a chance to get past the spellcaster-equivalent to AC (Spell Resistance), and incidentally makes his spells [i]nearly[/i] that effective in general, as well. So, answer me this: if my Sorceror(10)/Fighter(10) casts a Close-range spell, it could reach 50' away (25', plus 5' per two caster levels). If I use [i]enlarge spell[/i], my range [b]doubles[/b], to 100' - costing me +1 spell level. OTOH, if I picked up Practised Spellcaster instead of Enlarge Spell, my range goes up ... by all of 10', to 60' total. Could you show me [b]how[/b] it is that Practised Spellcaster is [i]just as good as[/i] Enlarge Spell, again? [b]Outside[/b] of artificial and misleading cases where only one or two levels of a spellcasting class are taken, mind. [/QUOTE]
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