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Practiced Spellcaster feat
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<blockquote data-quote="Pax" data-source="post: 1665982" data-attributes="member: 6875"><p>That's not quite true - True Strike provides an <em>insight</em> bonus, not an increase to Base Attack. Besides which, a single-classed Fighter(20) can drink a Potion of True Strike ... or cast a True Strike from a Ring of Spell Storing. Equivalent of 40th level in terms of to-hit.</p><p></p><p> Or the Sorceror(20) can cast the spell, and have a +30 total to hit, the equivalent of a 30th level fighter in terms of being able to connect with a blow.</p><p></p><p></p><p> Why?</p><p></p><p> <strong>Why</strong> can't I give up, say, 8th and 9th level spells in order to be significantly better than my pure-spellcasting peers at hitting with rays, energy missiles, and the like? And why can't I do that without <strong>also</strong> eviscerating my ability to get through SR with the lower-level spells that are left to me ... ?!?</p><p></p><p></p><p> My Arena experiences say otherwise. It's just as possible to twinkout a ranged- or melee-combat character as it is to twink out a spellcaster. <strong>Easier</strong>, even, given the greater ability to multiclass and cherry-pick for class abilities <em>without evenlosing a single point of BAB!</em></p><p></p><p></p><p> As has been pointedout multiple times, by multiple people, spellcasters give up <strong>more</strong> for multiclassing than <strong>any</strong> other class: a fighter, barbarian, or ranger who multiclasses gives up one thing and one thing only: specific class abilities. Meanwhile, a spellcaster, gives up (A) higher level spells, (B) spell penetration, (C) spell range, (D) spell duration, (E) spell area, (F) spell damage, (G) resistance to dispel magic, (H) ability to dispel hostile spells, (I) spells-per-day of the levels still available to him, <strong>and</strong> (J) specific class abilities (i.e. familiar improvement, turning of undead, wildshape, etc, etc).</p><p></p><p> So spellcasters are affected in <strong>ten</strong> ways, compared to the <strong>one</strong> way that others are affected when multiclassing. Practised Spellcaster <em>ameliorates</em> seven of those ways.</p><p></p><p> That still leaves a three-to-one disadvantage squarelyin hte lapof hte multiclass spellcaster in terms of what s/he givesup in return for the other class' abilities.</p><p></p><p></p><p> Sow me any mixture of classes, <strong>other</strong> than the lame-duck "mostly X with a level or three of spellcaster", which <strong>isn't</strong> readily drop-kicked by a non-multiclassed spellcaster of ANY stripe.</p></blockquote><p></p>
[QUOTE="Pax, post: 1665982, member: 6875"] That's not quite true - True Strike provides an [i]insight[/i] bonus, not an increase to Base Attack. Besides which, a single-classed Fighter(20) can drink a Potion of True Strike ... or cast a True Strike from a Ring of Spell Storing. Equivalent of 40th level in terms of to-hit. Or the Sorceror(20) can cast the spell, and have a +30 total to hit, the equivalent of a 30th level fighter in terms of being able to connect with a blow. Why? [b]Why[/b] can't I give up, say, 8th and 9th level spells in order to be significantly better than my pure-spellcasting peers at hitting with rays, energy missiles, and the like? And why can't I do that without [b]also[/b] eviscerating my ability to get through SR with the lower-level spells that are left to me ... ?!? My Arena experiences say otherwise. It's just as possible to twinkout a ranged- or melee-combat character as it is to twink out a spellcaster. [b]Easier[/b], even, given the greater ability to multiclass and cherry-pick for class abilities [i]without evenlosing a single point of BAB![/i] As has been pointedout multiple times, by multiple people, spellcasters give up [b]more[/b] for multiclassing than [b]any[/b] other class: a fighter, barbarian, or ranger who multiclasses gives up one thing and one thing only: specific class abilities. Meanwhile, a spellcaster, gives up (A) higher level spells, (B) spell penetration, (C) spell range, (D) spell duration, (E) spell area, (F) spell damage, (G) resistance to dispel magic, (H) ability to dispel hostile spells, (I) spells-per-day of the levels still available to him, [b]and[/b] (J) specific class abilities (i.e. familiar improvement, turning of undead, wildshape, etc, etc). So spellcasters are affected in [b]ten[/b] ways, compared to the [b]one[/b] way that others are affected when multiclassing. Practised Spellcaster [i]ameliorates[/i] seven of those ways. That still leaves a three-to-one disadvantage squarelyin hte lapof hte multiclass spellcaster in terms of what s/he givesup in return for the other class' abilities. Sow me any mixture of classes, [b]other[/b] than the lame-duck "mostly X with a level or three of spellcaster", which [b]isn't[/b] readily drop-kicked by a non-multiclassed spellcaster of ANY stripe. [/QUOTE]
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