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<blockquote data-quote="Composer99" data-source="post: 8489224" data-attributes="member: 7030042"><p>You can:</p><ul> <li data-xf-list-type="ul">Practice reciting expositions/descriptions/etc., either from written or extemporaneously, to people who aren't players at your games, and see if they understand the gist of what you're saying.</li> <li data-xf-list-type="ul">Workshop rulings of unusual situations with other DMs, such as that old "how would you rule?" thread described above.</li> <li data-xf-list-type="ul">Do 'backend' things like building simple dungeons, populating hexes, coming up with factions, patrons, or communities, putting together monsters, sometimes in a one-and-done fashion, sometimes iteratively. Or alternately, further developing some of your existing content or copies of it (so your practice stuff doesn't leak over into your games until you want it to). For instance, if your campaign is "the PCs explore the MegaDungeon of Doom", you can tack on stuff to the megadungeon hither and thither, then iteratively refine this content.</li> <li data-xf-list-type="ul">Playtest your own stuff.</li> </ul><p></p><p>Keeping in mind that this is a leisure activity, and you shouldn't feel compelled to take too much of your time outside of playing the game proper (i.e. game sessions) to work on this stuff.</p><p></p><p></p><p></p><p>Er... I'm a professional musician, and I can definitely say that's not now how it works. There's definitely a difference in quality between the people who are spending time practicing their skills in between performances and those that don't. Sure, practice and performance aren't exactly the same... but my old choir director used to say, "proper practice prevents piss-poor performance" for a reason.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8489224, member: 7030042"] You can: [LIST] [*]Practice reciting expositions/descriptions/etc., either from written or extemporaneously, to people who aren't players at your games, and see if they understand the gist of what you're saying. [*]Workshop rulings of unusual situations with other DMs, such as that old "how would you rule?" thread described above. [*]Do 'backend' things like building simple dungeons, populating hexes, coming up with factions, patrons, or communities, putting together monsters, sometimes in a one-and-done fashion, sometimes iteratively. Or alternately, further developing some of your existing content or copies of it (so your practice stuff doesn't leak over into your games until you want it to). For instance, if your campaign is "the PCs explore the MegaDungeon of Doom", you can tack on stuff to the megadungeon hither and thither, then iteratively refine this content. [*]Playtest your own stuff. [/LIST] Keeping in mind that this is a leisure activity, and you shouldn't feel compelled to take too much of your time outside of playing the game proper (i.e. game sessions) to work on this stuff. Er... I'm a professional musician, and I can definitely say that's not now how it works. There's definitely a difference in quality between the people who are spending time practicing their skills in between performances and those that don't. Sure, practice and performance aren't exactly the same... but my old choir director used to say, "proper practice prevents piss-poor performance" for a reason. [/QUOTE]
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