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<blockquote data-quote="aco175" data-source="post: 8489251" data-attributes="member: 27385"><p>My old Army sergeant taught about the same- the 7P's of success, but I recall it being only 5Ps. Proper Planning Prevents Piss-poor Performance. </p><p></p><p>As far as the original post (OP), I would suggest being the DM for another group for a while or a few nights. Maybe a FLGS has Adventure League (AL) nights or a local school club. Might be hard to schedule time, but you may make new friends and players for when you need more for your home game. Seeing other players also helps you see how they play and what they may expect. </p><p></p><p>Another idea if to plan events and scenes for the game. Make them as varied as possible and come up with 'set pieces' to use as a major event in each game. Say that you play 3-4 hours and have 4-5 encounters, well make one a 'set piece' and focus on that one more than the others. I'm thinking that small steps add up to bigger ones and eventually each encounter is better and easier.</p></blockquote><p></p>
[QUOTE="aco175, post: 8489251, member: 27385"] My old Army sergeant taught about the same- the 7P's of success, but I recall it being only 5Ps. Proper Planning Prevents Piss-poor Performance. As far as the original post (OP), I would suggest being the DM for another group for a while or a few nights. Maybe a FLGS has Adventure League (AL) nights or a local school club. Might be hard to schedule time, but you may make new friends and players for when you need more for your home game. Seeing other players also helps you see how they play and what they may expect. Another idea if to plan events and scenes for the game. Make them as varied as possible and come up with 'set pieces' to use as a major event in each game. Say that you play 3-4 hours and have 4-5 encounters, well make one a 'set piece' and focus on that one more than the others. I'm thinking that small steps add up to bigger ones and eventually each encounter is better and easier. [/QUOTE]
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